Resources: An Overview
Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.
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Use
Resources are the building blocks of a Frame. They are used to control interactions, display media, and UI elements, control characters, alter 3D objects, and create Assessments. When a Frame in a Script opens, Resources "activate". Sometimes they remain active (like a persistent UI element or a looping animation) and sometimes they "close". An author can use this "close" Event (and other events emitted by Resources) to control the flow of a Script.
Location
When you open a Script in Storyflow you will find the Resources in a tab on the right hand side. To use Resources, you drag and drop them into the “Resources” area in the middle of your screen:
Resources Chart
Resource Type | Resource Name | Description | Events Emitted | The End Script Resource Ends this Resource (Learn More about Finishing Scripts) |
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Motive 3D The 3D Resources are used for placing, moving, and altering the 3D objects in the Scene. | Give coordinates to set an Anchor in the Scene |
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Control the colour, visibility, and light of an object | Yes | |||
Move the learner to another location in the Scene |
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Move an object to another location in the Scene |
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A positional Anchor specifically for UI - it orients the UI toward the learner |
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Allows you to insert a positional Anchor into the Scene |
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Introduce a 3D Asset into the Scene | Yes | |||
An intractable object in the Scene - must be added if you want to use it in a Script | None |
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To add or remove equipment to/from another object in the Scene |
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A defined area in a VR Scene |
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If there are several of the same kind of object in a Scene (ex: rubber gloves in a box) this allows you to target the one the learner interacts with |
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Indicate the target of an equippable object (can be on the learner's body or on another object) |
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To add animations or particle effects to an item | Yes | |||
Annotation (Part of 3D) | Creates a persistent label on an object | Yes | ||
An area in the environment the learner can interact with. | Activate (“Select” will be most commonly used) | Yes | ||
Object Interactions Object interactions dictate the way the learner is meant to interact with the objects in the Scene. | The learner turns toward or away from an object in the scene |
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The learner points at an item with the VR controller |
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Adds a multi-option menu to an object in the Scene |
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The learner picks up an item and uses it on another item in the Scene |
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The learner looks at an object for a specified amount of time |
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Changes the state of an object (for example: open, closed) |
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The learner points at items and clicks ("selects") |
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The learner picks up an object and places it "on" themselves (like clothing or equipment) or another object in the Scene |
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The learner picks the object up and puts it down on a predetermined target |
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The learner "uses" an object (like spraying a hose or dispensing hand sanitizer) |
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The learner removes equipment from themselves or other objects |
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The learner picks up an item by grasping |
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The learner places a hand on an object |
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Scene Effect | Fade the Scene in or out |
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Manipulate colouring and more in environment | Yes | |||
Add different effects to sounds in the environment | Yes | |||
Character Actions The set of Character Action Resources allow you to control the characters in the Scene. | Have a character walk to an object |
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Have the character look at the trainee or other items in the Scene | Activate, Close (if you use a Hold Duration), Complete (if you use a Hold Duration) |
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Have the character reach for an object | Activate, Close (if you use a Hold Duration), Complete (if you use a Hold Duration) |
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Have a character turn to an object |
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Have the character speak an audio file |
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Apply facial expressions to a character |
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Motive Core The core Resources are for managing Scripts, Frames, and Variables. | End the current script: ends all scrips launched by the current script as well | Can fire Success/Fail on any "Launch New Scripts" Resources that launched current Script. |
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This allows you to set a state that can be used to mark progress, or make decisions (eg. stage one complete) | Can emit a system state event |
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End an active Resource |
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Launches a new Script from the current Script |
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Create a custom Event to use in later Frames |
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Sets up a series of behaviours that belong to an object in the Scene. These behaviours are monitored by Variables |
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Enables the author to close the targeted Frame |
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Replays the specified Frame | None |
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A way to track progress in a Scenario - create a list of important points in the narrative, mark when those points occur | Can emit a story point Event |
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Motive Learning | Allows authors to determine whether or not a learner has completed and/or passed a Scenario |
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Display the results of the training Scenario to the learner in the VR Scene |
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Inquiry | Select the right object from the group presented - answers can dictate branching | Open, Activate, Close, Complete, Correct, Incorrect, Author generated: (Option 1-4, success, failure, deactivate, etc.) |
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Multiple choice question - answers can dictate branching | Activate, Close, Complete, Correct, Incorrect, Author generated: (Option 1-4, success, failure, deactivate, etc.) |
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Assessment Item | A numerical score |
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Tracks complete/incomplete |
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Tracks pass/fail |
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A numerical score presented as a fraction (ie: 15/20) |
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Motive UI UX and UI elements in the Scene. | Inspector Inspectors appear on interaction by the learner (like click an item to reveal more information).
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Guides Guides are persistent - they are not dismissible by the learner they can be in the following forms:
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Playable Content Playable Content resources are interactive panels that the learner can look at and then dismiss with a click (in the case of Screen Media and Screen Message). They are transient in the Scene (they end).
| (See individual articles for Events Emitted) |
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