Grasp Resource (Object Interaction)

For an overview of Resources, click here.

For information on what Object Interactions are, click here.

Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

 

Overview

The Grasp object interaction emits an Event once the learner grasps an object in the Scene using their controller.

An example of how the Grasp object interaction could be used is when the learner needs to grab a tool from a tool kit. Once the tool is grasped, a Notification can appear, showing the learner how the specific tool can be used.

Required Fields

 

Field Name

Description

Field Name

Description

World Object

The item the learner should grasp.

 

Optional Fields

Field Name

Description

Field Name

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to grasp.

Prompt Anchor

Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the Frame as well.

Event

Determine an Event or Custom Event to fire along with any other Events that would normally fire after the learner has grasped the item.  This field is generally used to distinguish between different options for branching.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted Events.  If this is chosen, the close Event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a Variable here that contains a record of the World Objects the learner has interacted with and the Variable then affects only those in that list.

 

Events

Activate, Open, Close (if not persistent), Complete, Custom.

Example In the Headset

In the Motive Lab, I want the learner to grasp the soda cans and the pizza box and throw them out.

  1. Add the objects to a Frame.

  2. (Optional) add instructions for the learner on what to do.

  3. Add the Grasp Resource to a Frame and fill it out. In this example, I put both cans as World Objects to one Resource and the pizza box to a second Resource. I’ve done this in case I want to branch out and have different things happen after each grasp action:

  1. (Optional) in this example, I’ve triggered the Place Resource to fire after the items are grasped so that the learner can throw them away:

  1. (Optional) I’ve scripted further instructions for the learner after the items have been thrown out:

 

In the headset, this is what the learner would see:

https://vimeo.com/718401499

View this video full screen on Vimeo at this link.

Related Articles

Equip Resource

Use Resource

Unequip Resource