Screen Message Resource

For an overview of Resources, click here.

Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

 

Overview

The Screen Message Resource adds a panel containing text in the Scene. It provides information to the learner.

You can select from three types of this Resource - Guide, Inspector, or Playable. All three types are described individually below.

Comparison of different types:

The Guide is attached to an Anchor or Object and cannot be closed by the learner.

 


Screen Message Guide

Guide is always present - the learner can not dismiss it (it doesn't have an "ok" button).  Guides must be anchored to something in the Scene (a scene anchor or a scene object.) 

To stop the Guide, use a Deactivate Resource or an End Script Resource.

Guide - Required Fields

 

Field Name

Description

Field Name

Description

Anchor

Specifies the object in the Scene that the panel will attach to.  This must be a Scene Anchor or a Scene Object.

Text

Specifies the body text to be displayed on the panel.

Guide - Optional Fields

Field Name

Description

Field Name

Description

Title

Specifies the heading text to be displayed at the top of the panel.

Subtitle

Specifies the subtitle text to be displayed at the bottom of the panel.

Image

Specifies an image to be displayed on the panel.

Guide - Events

Activate

Example of Guide in the Headset

I’ve set up a simple example in the Motive Lab. The learner will see information about the safety glasses.

  1. In a setup Frame, I’ve added an anchor near the PPE (I’ll attach the Guide to this)

  2. In the next Frame, I’ve added the Guide Screen Message:

In the headset, this is what the learner would see:




Screen Message Inspector

An Inspector appears when you click the object it is anchored to.  Inspectors must be anchored to a Scene Object. The Inspector is persistent and when the learner views the message and clicks “OK” the Inspector remains on the object and can be clicked on again.

To stop the Inspector, use a Deactivate Resource or an End Script Resource.

Inspector - Required Fields

 

Field Name

Description

Field Name

Description

Targets

Specifies the object in the Scene that the panel will attach to.  This must be a Scene Object.

Text

Specifies the body text to be displayed on the panel.

Inspector - Optional Fields

Field Name

Description

Field Name

Description

Title

Specifies the heading text to be displayed at the top of the panel.

Subtitle

Specifies the subtitle text to be displayed at the bottom of the panel.

Image

Specifies an image to be displayed on the panel.

Inspector - Events

Activate

Example of Inspector in Headset

I’ve set up a simple example in the Motive Lab. The learner will see information about the safety glasses.

  1. In a setup Frame, I’ve added the safety glasses (the scene object I want to attach message to)

  2. In the next Frame, I’ve added the Inspector Screen Message:

 

In the headset, the learner will first see a question mark icon on the safety glasses:

When the learner clicks the icon, they will see the message:

Once the learner clicks “OK” the icon remains on the glasses and they can click on it again.


Screen Message Playable

Playable is intractable - the learner can accept the message and close the panel.

Playable - Required Fields

 

Field Name

Description

Field Name

Description

Text

Specifies the body text to be displayed on the panel.

Playable - Optional Fields

Field Name

Description

Field Name

Description

Anchors

Specifies the object in the Scene that the panel will attach to - a Scene Object or Scene Anchor.  If left blank the message will appear in front of the learner.

Title

Specifies the heading text to be displayed at the top of the panel.

Subtitle

Specifies the subtitle text to be displayed at the bottom of the panel.

Image

Specifies an image to be displayed on the panel.

Button Text

By default, the button to close the message is "OK".  You can customize the button text here.

Timer

Set delay or time of day settings.

Priority

Specifies how high the priority of the Screen Message is.

If multiple Screen Messages are used at the same time, the highest priority action will take effect.

  • Normal: Normal order.

  • High: Next in the queue behind the item that needs to finish.

  • Filler: Will play item if nothing has been played in a while, otherwise, doesn't play at all.

  • Interrupt: Stops what is currently playing and plays immediately.

Playable - Events

Open, Activate, Close, Complete.

Example of Playable in the Headset

I’ve set up a simple example in the Motive Lab. The learner will see information about the safety glasses.

  1. The Screen message Playable has been added to a Frame. No anchor is set, this means it will appear in front of the learner:

This is what the learner will see in the headset:

 

Related Articles

Screen Media Resource

Screen Dialog Resource

Text and Image (Annotation) Resource