Events: An Overview

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Definition

Events are created in Frames. Events occur throughout a scenario (some automatically, some authored). Authors can use these events to dictate what happens when.

Use

 

Scripts are comprised of several parts that work together to form a narrative.  Frames are contained within the Script and they hold the Script content. One or more Frames holds the  Resources, Events, Conditions, and Variables that are all parts of a Script.

Events occur throughout a Scenario (some automatically, some authored) and can be used to track progress and control Scenario flow. Events are automatically emitted by Resources (like, "an action is complete") or Events can be created by the author (these are called custom events). Authors can use these Events to dictate what happens when. For instance, you can create a sequence that says "When this avatar finishes talking, start the next part of the Script". 

Events and Conditions can be powerful together. An example of this is Frame Preconditions. Frames can have a Precondition that listens for a specific Event. Once this Event is emitted, the Frame’s Precondition will be satisfied, and the Resources within that Frame will begin their processing. You can set this up using the Event Link Shortcut. When viewing a Script, you will see the Event Link Shortcut at the bottom of the main pane.  When you click on this, you will see the Events that you can create:

 

Location

You’ll find the Events tab to the right of the Script editing pane:

 

Anatomy

A. Custom Events are listed here. These are Events that you have created which can manipulate various other Frames and Scripts depending on the custom Event activating.  

B. The Add New button is used to create Events.

C. Global events are listed here. These are Events that can be saved and used across all your Scripts.

Creating Events

See the articles below for instructions

Common Event Types

See the articles below for the most common Events:

Activate

Open

Close

Complete