Scene Object Resource
For an overview of Resources, click here.
Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.
Overview
The Scene Object Resource creates a reference to an object in the Scene. This reference can be used within a Script by other Resources.
Required Fields
Field Name | Description |
---|---|
Object | Specifies the Scene Object Catalog item to create a reference from. |
Optional Fields
Field Name | Description |
---|---|
Parent | It can be useful to use Parent/Child relationships to distinguish between Scene Objects with the same name. Let's say there are 12 Jigsaws in the Workshop with 12 blades. Instead of naming each blade, it can be the Jigsaw Blade (child) of the First Jigsaw (parent). Next would be the Jigsaw Blade (child) of the Second Jigsaw (parent), etc. By using the parent identification, we can highlight the appropriate Jigsaw Blade, based on the parent. |
Events
None.
Example
In this Scene, I’ve added two Scene Objects to the Script as I want to Script the learner picking them up.
It's suggested as a best practice to organize all of your Scene Objects in one Frame to keep things organized.
From the Resource pane, drag and drop the Scene Object Resource into your Frame. Typically this is a “Scene Objects” or “Setup” Frame.
When the + icon next to “Object” is chosen, your Catalogs will open and any objects in your Project will be available to be chosen. Choose one.
Repeat as many times as necessary:
When it comes time to script with the Scene Objects with other Resources, you can now choose them. In this case you can see that I can add them to the “Grasp” Resource: