Use Resource (Object Interaction)

For an overview of Resources, click here.

For information on what Object Interactions are, click here.

Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

 

Overview

The Use object interaction emits an Event once the learner uses an object. The author can specify the number of times the object must be used, as well as the targets the object must be used on before the Event is emitted. The Use object interaction is similar to the Use Tool Resource, except it does not require the object to be used on a particular target.

Required Fields

 

Field Name

Description

Field Name

Description

World Objects

The object the learner is to use.

Optional Fields

Field Name

Description

Field Name

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to.

Prompt Anchor

Object Interaction prompts without an Anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the Frame as well.

Number of Times

The number of times the learner is required to use the item.

Targets

Where the item needs to be used.

Any Other Target

This allows you to detect if the learner has tried to use something other than the correct target. Triggering off of a Resource where "any other target" is flagged allows you to author consequences for the "did not do it right" action, if necessary, without having to list all of the "wrong" items individually.

Event

Determine an Event or Custom Event to fire along with any other Events that would normally fire.  This field is generally used to distinguish between different options for branching.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted Events.  If this is chosen, the close Event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a Variable here that contains a record of the World Objects the learner has interacted with and the Variable then affects only those in that list.

Events

Activate, Open, Close (if not persistent), Complete, and Custom.

Example in the Headset

In the Motive Lab, I want the learner to use the Blow Gun on the area they will be working to remove dust.

  1. Add the Scene Object to a Frame

  2. (Optional) add instructions for the learner

  3. Add the Use Resource and fill it out:

  1. In this example, I want the learner to use the blow gun for a few seconds so I’ve added a Notification that plays while they are using the blow gun:

  1. (Optional) add instructions for the next step:

 



This is what the learner will see in the headset:

https://vimeo.com/720363041

View video full screen on Vimeo at this link.

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