Itemized List Resource
For an overview of Resources, click here.
Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.
Overview
The Itemized List Resource creates a panel containing a list of items. Each item can either be a text item or a checklist item. This Resource provides learners with information regarding a task.
You can select from two types of this Resource - Guide or Inspector:
Comparison of different types:
Itemized List: Guide
A Guide is always present - the learner can not dismiss it (it doesn't have an "ok" button). Guides must be anchored to something in the Scene (a scene anchor or a scene object.) A common example of the Itemized List Resource is a Checklist or a to-do list. If you would like to see an example of authoring a checklist that dynamically changes as the learner progresses through the scenario, click here.
To stop the Guide, use a Deactivate Resource or an End Script Resource.
Guide - Required Fields
Field Name | Description |
---|---|
Anchors | Specifies the object in the Scene that the panel will attach to. This must be a Scene Anchor or a Scene Object. |
Items | Specifies the items in the list. Items can either be a text item or a checklist item. |
Guide - Optional Fields
Field Name | Description |
---|---|
Title | Specifies the title of the list. |
Guide - Events
Example of Guide in the Headset
In the Motive Lab, the learner will see instructions about donning their PPE.
In the first setup Frame, I’ve added the anchor I want to attach the Guide to
In the next Frame, I’ve added the Itemized List Guide and filled it out:
In the headset, this is what the learner will see:
Itemized List: Inspector
An Inspector appears when you click the object it is anchored to. Inspectors must be anchored to something in the Scene (a scene anchor or a scene object.) A common example of the Itemized List Resource is a Checklist or a to-do list. If you would like to see an example of authoring a checklist that dynamically changes as the learner progresses through the Scenario, click here.
The Inspector is persistent and when the learner views the message and clicks “OK” the Inspector remains on the object and can be clicked on again.
To stop the Inspector, use a Deactivate Resource or an End Script Resource:
Inspector - Required Fields
Field Name | Description |
---|---|
Targets | Specifies the object in the Scene that the panel will attach to. This must be a Scene Object. |
Items | Specifies the items in the list. Items can either be a text item or a checklist item. |
Inspector - Optional Fields
Field Name | Description |
---|---|
Title | Specifies the title of the list. |
Inspector - Events
Example of Inspector in the Headset
In the Motive Lab, the learner will see the ? icon and when they click on it they will see the instructions about donning their PPE.
In the first setup Frame, I’ve added the scene object I want to attach the Inspector to
In the next Frame, I’ll add the Inspector and fill it out:
In the headset, the learner will first see a ? icon on the object I attached it to:
When they click on the icon, they will see the list:
Once the learner clicks “OK” the icon remains on the glasses and they can click on it again.
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