Unequip Resource (Object Interaction)
Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.
Overview
The Unequip object interaction emits an Event once the learner removes an equipped object from a target. The target must be an object that is specified in an Equip Target Resource.
An example of how the Unequip object interaction could be used is when the learner must unequip their PPE once they are done with it. After unequipping the objects, the Scenario progresses.
Required Fields
Field Name | Description |
---|---|
World Object | The item that you want the learner to unequip. |
Target | The target of the item you want the learner to unequip. |
Optional Fields
Field Name | Description |
---|---|
Require All Targets | If more than one World Object is designated, this would require all. Otherwise referred to as Target Object. |
Prompts | Add an effect or text to draw attention to the item you'd like the learner to. |
Prompt Anchor | Object Interaction prompts without an Anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the Frame as well. |
Event | Determine an Event or Custom Event to fire along with any other Events that would normally fire. This field is generally used to distinguish between different options for branching. |
Require All Inputs | If more than one Input is designated, this would require all. |
Persistent | Will stay open and continue listening for Input and will continue to fire scripted Events. If this is chosen, the close Event cannot be used as it doesn't close. |
Interacted Objects | If multiple World Objects are identified, you can add a Variable here that contains a record of the World Objects the learner has interacted with and the Variable then affects only those in that list. |
Events
Activate, Open, Close (if not persistent), Complete, and Custom.
Example in the Headset
In the Motive Lab, I want the learner to remove their gloves and put them in the waste bin.
Add the Object(s) to be equipped and the Target(s) to a frame in the Script.
(Optional) add instructions via a Screen Message for the learner:
Add the Unequip Resource and fill it out. In this example, there are two targets - one for each hand:
(Optional) in this example, after the learner has unequipped the gloves I want them to Place them in the waste can:
In the headset, this is what it would look like. Please note the learner will be asked to equip the gloves first:
View the video full screen on Vimeo at this link.
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