Equip Resource (Object Interaction)

For an overview of Resources, click here.

For information on what Object Interactions are, click here.

Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

 

Overview

The Equip object interaction emits an Event once the learner takes a specified object onto a target. The target must be an object that is specified in an Equip Target Resource.

An example of how the Equip object interaction could be used is when the learner needs to equip different types of PPE (personal protective equipment, i.e. mask, gown) or safety equipment before progressing through the Scenario. Once the learner equips the correct objects, the Scenario progresses.

Authoring Note

Wearable items such as a safety vest behave differently in the Scenario based on a learner’s height or stature. You may find that after the learner is wearing an item their view of tasks in the Scene is obstructed. You do have the ability to make these PPE items invisible after putting them on. You would do so using the Set Object Properties Resource.

Required Fields

 

Title

Description

Title

Description

World Object

The item the learner is to equip.

Equip Target

Where the learner is to equip the item. 

Optional Fields

Title 

Description

Title 

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to.

Prompt Anchor

Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the Frame as well.

Event

Determine an Event or Custom Event to fire along with any other Events that would normally fire.  This field is generally used to distinguish between different options for branching.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted Events.  If this is chosen, the close Event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a Variable here that contains a record of the World Objects the learner has interacted with and the Variable then affects only those in that list.

Events

Activate, Open, Close (if not persistent), Complete, Custom.

Example in the Headset

Here is a simple example of the Equip Resource. In the Motive Lab, the learner needs to don their Nitrile Gloves before entering the lab area.

  1. Add the Object and the Target to a Frame. In this case, because the target are hands, both the left hand and the right hand need to be added as targets:

 

  1. (Optional) add a Screen Message for the learner with instructions.

  2. Add the Equip Resource to the Frame, in this case I’ve added it twice - one for each hand:

  1. (Optional) add a further screen message with instructions after the item is donned.

 

This is what the learner will see in the headset:

https://vimeo.com/712123856?share=copy

View the video full screen on Vimeo at this link.

Related Articles

Use Tool Resource

Touch Resource

Unequip Resource