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Avatars
Avatars
In depth learning on Project and Environment Setup can be found in this course in Motive Academy.
Manages Avatar configuration. Avatars are defined as any World Object with an Animator attached with “isHuman” set to true.
Character Action Manager
Manages Character Action Resources
Name | Description |
---|---|
Default Navigation Animation | Animation controller to handle character navigation walk/run/turn etc. |
Default Navigation Speed | Speed for “Navigate To” action if not set in Resource. |
Avatar Configurator
Can define a set of delegates to perform configuration on avatars in the scene.
REM Avatar Configuration Delegate
Configures an avatar to use the “Realistic Eye Movements” package. Click here to see more.
Oculus Lip Sync Configuration Delegate
Configures an avatar to use Oculus Lip Sync. Can only be used on Oculus apps. Requires the MOTIVE_OCULUS build define.
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