VR App Configuration and Objects
In depth learning on Motive Prefabs can be found in this course in Motive Academy.
- Setup — Manages configuration and startup of the app. The components specified after App Setup can be dragged into one of Pre Init, Init, or Startup Components to use.
- Script Runners — Configures the behaviour of the “Script Runners”--(AKA Scenarios in Storyflow). Allows you to toggle which Scenarios are visible during development. By default, shows “In Development” and “Draft” scenarios when launching from Storyflow (which is generally the case during scenario development).
- Webcam — Sets up a provider for handling attached Webcams, generally used for mobile & AR.
- Content — Handles providers for content: Playables, Guides, Annotations, etc.
- Panel Manager — Coordinates all Panels in the system. Derives from Panel Container. These settings are used by default, but any Panel that belongs to a Panel container will use that Container’s properties.
- Range Manager — Monitors relative World Object ranges for Object Proximity Condition and other components.
- Build Settings — Configures settings for different build configurations. These settings are used by other components to enable/disable features.
- Object Highlighting — Manages object highlighting for different uses.
- Equip Manager — Manages Equippable Objects and Equip Targets.
- XAPI Reporter — Manages XAPI reporting. The MOTIVE_XAPI build define needs to be set for this to work.
- Avatars — Manages Avatar configuration. Avatars are defined as any World Object with an Animator attached with “isHuman” set to true.
- Accessibility Settings — Manages Accessibility Settings set in the Accessibility admin panel.
- World — Settings for the World.
, multiple selections available,