Content

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Handles providers for content: Playables, Guides, Annotations, etc.

Audio Content Player

Handles default Playable Audio Content.

Name

Description

Name

Description

Duck For Narrator

Whether to duck system, ambient, and other sounds when a Narrator track is playing.

Fade Duration

Crossfade duration for Soundtrack audio.

Duck Resume Delay

How long to wait after a Narrator track is finished playing to un-duck any ducked audio.

World Object UI Provider

Provides UI Handlers for World Objects. Pre-caches and recycles handlers to reduce runtime overhead.

Name

Description

Name

Description

Default UI Handler Prefab

UI handler for World Objects with meshes that aren’t Avatars. Panels are positioned in an attempt to not be occluded by the mesh.

Default Anchor UI Handler Prefab

UI handler for World Objects that have no mesh renderers and expect UI elements to be anchored on a particular point.

Avatar UI Handler Prefab

UI handler for World Objects that are identified as Avatars--defined as any World Object with an Animator component with the “isHuman” flag set.

Precache Instances

How many instances of each UI Handler to instantiate and cache ahead of time.

World Annotation Manager

Manages object annotations.

Name

Description

Name

Description

Annotation Provider

Link to a provider that can generate World Annotations.

Object Inspector Manager 3D

Manages Inspector content.

Name

Description

Name

Description

Screen Message Panel

Not used in this implementation.

Screen Dialog Panel

Not used in this implementation.

Guide Content Manager

Manages Guide content.

Default Playable Content Handler Delegate

Handles Playable Content that is not sent to an object or anchor. By default sends content to Panels that have a Playable Panel Provider component. Can override the Panel used by setting the Panel link for the relevant Playable type on this object.

Name

Description

Name

Description

[…] Panel

Specify the default panel to use for each Playable type.

Min Filler Delay

Used for audio content sent to the “filler” track--only play filler audio if no other audio has been played for this amount of time.

Pop Panel On Deactivate

Whether to pop the Panel when it its Playable is deactivated by a Script.

Always Interrupt Screens

If true, all incoming screens will immediately play. By default, subsequent screens are queued and only play after the user clears the prior one unless the incoming Playable has a priority of “interrupt”.

360 Video Subpanel

Panel to use for 360 video.

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