Content
In depth learning on Project and Environment Setup can be found in this course in Motive Academy.
Handles providers for content: Playables, Guides, Annotations, etc.
Audio Content Player
Handles default Playable Audio Content.
Name | Description |
---|---|
Duck For Narrator | Whether to duck system, ambient, and other sounds when a Narrator track is playing. |
Fade Duration | Crossfade duration for Soundtrack audio. |
Duck Resume Delay | How long to wait after a Narrator track is finished playing to un-duck any ducked audio. |
World Object UI Provider
Provides UI Handlers for World Objects. Pre-caches and recycles handlers to reduce runtime overhead.
Name | Description |
---|---|
Default UI Handler Prefab | UI handler for World Objects with meshes that aren’t Avatars. Panels are positioned in an attempt to not be occluded by the mesh. |
Default Anchor UI Handler Prefab | UI handler for World Objects that have no mesh renderers and expect UI elements to be anchored on a particular point. |
Avatar UI Handler Prefab | UI handler for World Objects that are identified as Avatars--defined as any World Object with an Animator component with the “isHuman” flag set. |
Precache Instances | How many instances of each UI Handler to instantiate and cache ahead of time. |
World Annotation Manager
Manages object annotations.
Name | Description |
---|---|
Annotation Provider | Link to a provider that can generate World Annotations. |
Object Inspector Manager 3D
Manages Inspector content.
Name | Description |
---|---|
Screen Message Panel | Not used in this implementation. |
Screen Dialog Panel | Not used in this implementation. |
Guide Content Manager
Manages Guide content.
Default Playable Content Handler Delegate
Handles Playable Content that is not sent to an object or anchor. By default sends content to Panels that have a Playable Panel Provider
component. Can override the Panel used by setting the Panel link for the relevant Playable type on this object.
Name | Description |
---|---|
[…] Panel | Specify the default panel to use for each Playable type. |
Min Filler Delay | Used for audio content sent to the “filler” track--only play filler audio if no other audio has been played for this amount of time. |
Pop Panel On Deactivate | Whether to pop the Panel when it its Playable is deactivated by a Script. |
Always Interrupt Screens | If true, all incoming screens will immediately play. By default, subsequent screens are queued and only play after the user clears the prior one unless the incoming Playable has a priority of “interrupt”. |
360 Video Subpanel | Panel to use for 360 video. |