Launchers (Launch Component)
Deep learning on Launch is found in our Launch Essentials course in Motive Academy.
For an overview of Launch, click here.
The examples in this article were created for a fictional company, Lakeview Inc.
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Definition
Launchers allow learners to connect to the learning. With a Module created, you can create a Launcher. A Launcher connects the Module to a 6-digit launch code. When the launch code is used to launch the training module in the headset, the data collected is connected to the learner specified in the Launcher.
This is a manual method if you are not using an LMS integration.
Anatomy
To Access Launchers:
1. Choose the Organization, if more than one
2. Choose the Launch Space
3. Click “Content Management”
4. Click “Launchers”
Launchers Actions:
5. Refresh the Launchers list if any changes are made
6. Create a Launcher
7. Search for a specific Launcher
8. Edit the Launcher
9. Delete the Launcher
10. If there is a WebGL version of the training that has been uploaded, it can be launched here
Create a Launcher
Only individuals with the Launch Organization Admin or Launch Organization Member can complete these steps
Ensure that the Module for the appropriate training has already been completed before proceeding.
Login to Motive
You should be viewing the HUB area that displays the areas you have permissions to access. This can include Launch, Storyflow and Manage Organization. In the example below, we are logged into the account for the company Lakeview Inc. and the individual accessing HUB has permissions for all three areas:
2. Select “Launch”
3. Choose the appropriate organization from top left dropdown if there is more than one
4. Click “Content Management”
5. Click on “Launchers” in the left menu
6. Click “Create Launcher”
7. Click the dropdown next to Launch Module and choose the Module
8. Click the dropdown next to Learner and choose the learner you want to generate the code for (you can add a Learner here too)
9. Fill in optional fields:
Is Single Use: Only use the launch code one time.
Max Usage Amount: Determine the number of times the code is active until it is expired. This can be particularly helpful in managing your session numbers.
If Single Use and Max Usage Amount details are not set, the launch code will be active an unlimited amount of times.
10. Click “Create”
You will now see the Launcher for the specific Learner in the list
Using the Launch Code
Once you have the launch code, the learner would follow these steps:
Device Authentication
1. Put on headset and log into VR training
2. Click on “Connect”:
3. Take down the code:
4. Navigate to the URL and enter the code.
5. The Launch Experience Menu should now appear.
Enter the Launch Code
6. Take the 6 digit Launch Code as discussed previously in this article, and enter it into the screen in the headset:
Training can now proceed.