Devices (Launch Component)
Deep learning on Launch is found in our Launch Essentials course in Motive Academy.
For an overview of Launch, click here.
The examples in this article were created for a fictional company, Lakeview Inc.
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Devices
The VR headsets the Learners will use in the training.
About
At the start of a learning session, a Learner enters a 9-digit code within the VR headset, and then the device will appear in the Devices list.
For a given device you can see the errors, warnings, and debug statements as training is in session. Click on the View Details button next to the device name. This is very helpful information to send Motive staff when a support ticket is created to assist with resolving issues on the developer side.
Please note that if you see Windows 10 devices in the list this is due to testing from Unity it logs as Windows 10 devices as opposed to the APK on the headset.
A great tip is to name the device so that you can quickly match the device to the appropriate learner. In the headset, under the menu at Admin>Device Info, you will see a serial number that matches the one in this list, so you can identify the correct device and re-name it.
Anatomy
To Access Devices:
1. In Launch, choose your Organization if more than one
2. Click “Devices”
Devices Actions:
3. Refresh the Devices list after making a change
4. You will provision new Devices here*
5. Search for a specific Device
6. Use the edit icon in the Name column to give your Device an easy to identify name
7. See Device logs here – this can be particularly helpful information for Motive Support in troubleshooting
8. Delete this Device
Provisioning Devices
To provision your device, click here for instructions.