Configuring and Building LSDK VR Sample

The LSDK VR Sample uses Unity’s XR Interaction Toolkit and requires these additional configuration steps.

 

Step 1: Download XR Plugin Management from Package Manager

Make sure to install the required Plugin depending on your VR platform (e.g. Oculus).

Step 2: Download XR Interaction Toolkit from Package Manager

Depending on your Unity version, this will either be available in the Unity Registry or installed by name as com.unity.xr.interaction.toolkit. Note that you may need to restart Unity when you install.

Full instructions can be found here https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.0/manual/installation.html

Step 3: Install XR Interaction Toolkit Starter Assets

The demo app uses the default controller configurations supplied by the Starter Assets.

Step 4: Make Sure Inputs are Configured

Make sure that the Actions on the Controllers are configured properly and do not say “Missing.” If they are not configured properly, you can follow these instructions to configure them:

https://www.mindport.co/vr-builder-tutorials/xr-interaction-toolkit-setup

Once these steps are complete, you should be able to test the sample app in Unity or build to your chosen VR device. Note the app bundle identifier so that you can use it to configure your Launch Application as described here Configuring a Launch Module for LSDK

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