Motive Prefabs

In depth learning on Motive Prefabs can be found in this course in Motive Academy.

You will need to add three Motive Prefabs to your Scene.

Motive VR

This Prefab has the standard components required to run Motive VR Scenarios. In most cases the settings in this Prefab do not need to be altered. This can be added anywhere, typically at the root of the Scene alongside the World element.

VR App

This Prefab holds app-specific settings. In general it is advisable to make a variant of this Prefab (right-click > Create > Prefab Variant) that is specific to your Project. In particular, the Setup node references the configuration for the Project. This can also be placed anywhere in the Scene.

VR Player

The VR Player represents the camera and control systems for the user, as well as hosting the default UI elements (playable screens, etc.). This should be positioned at the starting point for the user in VR, although you can specify a different Initial Position on the VR Player component.

There are several different VR Player prefabs depending on the platform or features, or you may create and configure your own. In most cases, XR Toolkit Player should be the best choice. It uses XR Toolkit for interactions and works with Unity’s XR Plugin system. Open VR Player is available for Open VR/Steam integration since Steam VR input does not work directly with Unity’s XR Plugin system.

Related Articles

VR App Configuration and Objects

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