Audio Content Player
Handles default Playable Audio Content.
Name | Description |
---|---|
Duck For Narrator | Whether to duck system, ambient, and other sounds when a Narrator track is playing. |
Fade Duration | Crossfade duration for Soundtrack audio. |
Duck Resume Delay | How long to wait after a Narrator track is finished playing to un-duck any ducked audio. |
World Object UI Provider
Provides UI Handlers for World Objects. Pre-caches and recycles handlers to reduce runtime overhead.
Name | Description |
---|---|
Default UI Handler Prefab | UI handler for World Objects with meshes that aren’t Avatars. Panels are positioned in an attempt to not be occluded by the mesh. |
Default Anchor UI Handler Prefab | UI handler for World Objects that have no mesh renderers and expect UI elements to be anchored on a particular point. |
Avatar UI Handler Prefab | UI handler for World Objects that are identified as Avatars--defined as any World Object with an Animator component with the “isHuman” flag set. |