Manages Avatar configuration. Avatars are defined as any World Object with an Animator attached with “isHuman” set to true.
Character Action Manager
Manages Character Action Resources
Name | Description |
---|---|
Default Navigation Animation | Animation controller to handle character navigation walk/run/turn etc. |
Default Navigation Speed | Speed for “Navigate To” action if not set in Resource. |
Avatar Configurator
Can define a set of delegates to perform configuration on avatars in the scene.
REM Avatar Configuration Delegate
Configures an avatar to use the “Realistic Eye Movements” package. See https://assetstore.unity.com/packages/tools/animation/realistic-eye-movements-29168
Oculus Lip Sync Configuration Delegate
Configures an avatar to use Oculus Lip Sync. Can only be used on Oculus apps. Requires the MOTIVE_OCULUS build define.