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Handles providers for content: Playables, Guides, Annotations, etc.

Audio Content Player

Handles default Playable Audio Content.

Name

Description

Duck For Narrator

Whether to duck system, ambient, and other sounds when a Narrator track is playing.

Fade Duration

Crossfade duration for Soundtrack audio.

Duck Resume Delay

How long to wait after a Narrator track is finished playing to un-duck any ducked audio.

World Object UI Provider

Provides UI Handlers for World Objects. Pre-caches and recycles handlers to reduce runtime overhead.

Name

Description

Default UI Handler Prefab

UI handler for World Objects with meshes that aren’t Avatars. Panels are positioned in an attempt to not be occluded by the mesh.

Default Anchor UI Handler Prefab

UI handler for World Objects that have no mesh renderers and expect UI elements to be anchored on a particular point.

Avatar UI Handler Prefab

UI handler for World Objects that are identified as Avatars--defined as any World Object with an Animator component with the “isHuman” flag set.

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