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In depth learning on Project and Environment Setup can be found in this course in Motive Academy.

Excerpt

Manages Avatar configuration. Avatars are defined as any World Object with an Animator attached with “isHuman” set to true.

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Character Action Manager

Manages Character Action Resources

Name

Description

Default Navigation Animation

Animation controller to handle character navigation walk/run/turn etc.

Default Navigation Speed

Speed for “Navigate To” action if not set in Resource.

Avatar Configurator

Can define a set of delegates to perform configuration on avatars in the scene.

REM Avatar Configuration Delegate

Configures an avatar to use the “Realistic Eye Movements” package. See https://assetstore.unity.com/packages/tools/animation/realistic-eye-movements-29168Click here to see more.

Oculus Lip Sync Configuration Delegate

Configures an avatar to use Oculus Lip Sync. Can only be used on Oculus apps. Requires the MOTIVE_OCULUS build define.

Related Articles

VR App Configuration and Objects