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Name | Description |
---|---|
Default UI Handler Prefab | UI handler for World Objects with meshes that aren’t Avatars. Panels are positioned in an attempt to not be occluded by the mesh. |
Default Anchor UI Handler Prefab | UI handler for World Objects that have no mesh renderers and expect UI elements to be anchored on a particular point. |
Avatar UI Handler Prefab | UI handler for World Objects that are identified as Avatars--defined as any World Object with an Animator component with the “isHuman” flag set. |