Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Name

Description

Default UI Handler Prefab

UI handler for World Objects with meshes that aren’t Avatars. Panels are positioned in an attempt to not be occluded by the mesh.

Default Anchor UI Handler Prefab

UI handler for World Objects that have no mesh renderers and expect UI elements to be anchored on a particular point.

Avatar UI Handler Prefab

UI handler for World Objects that are identified as Avatars--defined as any World Object with an Animator component with the “isHuman” flag set.