Relative Timer Condition
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Overview
The Relative Timer Condition allows for one character to interrupt another character by putting a "relative timer" on a Frame that would fire a few seconds before the other character stopped talking.
Required Fields
Field Name | Description |
---|---|
Source | The source of the relative timing (a playable). |
Relative Position | Value from 0 - 1 that says at what point the interruption should occur. |
Offset | How much time to add or subtract. |
Example in Action
To interrupt 3 seconds before the end of an audio file, you'd choose:
relative = 1 and offset = -3s
To play something a few seconds from the beginning of an audio file, you'd choose:
relative = 0 and offset = +3s