Relative Timer Condition

 

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Overview

The Relative Timer Condition allows for one character to interrupt another character by putting a "relative timer" on a Frame that would fire a few seconds before the other character stopped talking. 

Required Fields

 

Field Name

Description

Field Name

Description

Source

The source of the relative timing (a playable).

Relative Position

Value from 0 - 1 that says at what point the interruption should occur.

Offset

How much time to add or subtract.

 

Example in Action

  • To interrupt 3 seconds before the end of an audio file, you'd choose:

    • relative = 1 and offset = -3s

  • To play something a few seconds from the beginning of an audio file, you'd choose:

    • relative = 0 and offset = +3s

 

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Add Conditions