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Relative Timer Condition

Relative Timer Condition

 

For an overview of Conditions, click here.

Deep Learning on Conditions is found in Motive Academy. Click here to see the course this lesson is in.

 

 

Overview

The Relative Timer Condition allows for one character to interrupt another character by putting a "relative timer" on a Frame that would fire a few seconds before the other character stopped talking. 

Required Fields

 

Field Name

Description

Field Name

Description

Source

The source of the relative timing (a playable).

Relative Position

Value from 0 - 1 that says at what point the interruption should occur.

Offset

How much time to add or subtract.

 

Example in Action

  • To interrupt 3 seconds before the end of an audio file, you'd choose:

    • relative = 1 and offset = -3s

  • To play something a few seconds from the beginning of an audio file, you'd choose:

    • relative = 0 and offset = +3s

 

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