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For an overview of Conditions, click here.

A Timer Condition specifies a length of time from a particular start time to begin counting down. It can be as simple as delaying 30 seconds or something more complex like waiting until a specific date and time to begin a countdown.

Required Fields:

Field Name

Description

Delay

Specifies the amount of time that the timer will run for. Once the timer expires, the condition is met

Optional Fields:

Field Name

Description

Negate Result

Specifies if the result is negated.

If the app date time does not fit within the time frame, the condition is met.

Date

The date for the delay to start counting. If left blank, it will automatically use the day on which the Frame with the Timer Condition is activated.

Time of Day

The time of day for the delay to start counting. If left blank, it will automatically use the day on which the Frame with the Timer Condition is activated.

UTC

Check this box if you want the Date and Time indicated in this Condition to be evaluated in UTC time.

Example in the Headset

I want the character Ted to appear in the VR scene 5 seconds after the scenario starts.

  • Create a frame with the Spawn Asset Resource.

  • Drag the Timer Condition into the frame and add a 5-second delay:

  • Save, add to Director Script, and test in headset.  You'll see Ted appear after the timer Condition has been satisfied:

timer - HD 1080p.mp4

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