For an overview of Conditions, click here.
A Timer Condition specifies a length of time from a particular start time to begin counting down. It can be as simple as delaying 30 seconds or something more complex like waiting until a specific date and time to begin a countdown.
Required Fields:
Field Name | Description |
Delay | Specifies the amount of time that the timer will run for. Once the timer expires, the condition is met |
Optional Fields:
Field Name | Description |
Negate Result | Specifies if the result is negated. If the app date time does not fit within the time frame, the condition is met. |
Date | The date for the delay to start counting. If left blank, it will automatically use the day on which the Frame with the Timer Condition is activated. |
Time of Day | The time of day for the delay to start counting. If left blank, it will automatically use the day on which the Frame with the Timer Condition is activated. |
UTC | Check this box if you want the Date and Time indicated in this Condition to be evaluated in UTC time. |
Example in the Headset
I want the character Ted to appear in the VR scene 5 seconds after the scenario starts.
Create a frame with the Spawn Asset Resource.
Drag the Timer Condition into the frame and add a 5-second delay:
Save, add to Director Script, and test in headset. You'll see Ted appear after the timer Condition has been satisfied: