SDK - Configure a Unity Asset Workflow
In depth learning on Storyflow Authoring and the Unity SDK can be found in Motive Academy.
- 1 Overview
- 1.1 Workflow
- 2 Related Articles
Overview
This page describes the workflow for:
Configuring an asset in Unity using the Motive Unity SDK
Testing the configuration
Hooking the asset up to Storyflow
Testing the asset with a Storyflow Test script
This is the recommended process for any asset configuration done using the Motive Unity SDK.
A person will need the following tools to follow this workflow:
Unity
A VR Headset
Storyflow
Workflow
In Unity, configure an Asset using the Motive Unity SDK
Test the configuration of the asset in a VR headset
Does it work as intended?
If no, repeat step 1
If yes, move to the next step
In Unity, configure the asset for Storyflow use (Example: Adding a Motive Scene Object script)
In Storyflow, create any needed Catalogs and/or Catalog Items
Create a Script in Storyflow to test if your asset will be recognized in a script as intended
Run the script in a VR headset
Are changes needed to the script?
If not, you’re done
If script changes are required, return to Storyflow and edit your script. Then repeat Step 6
If Unity SDK configuration changes are required, then return to Unity and repeat Step 4
Related Articles
Storyflow + SDK Workflow - No Direct Unity Link for the VR Headset
Storyflow + SDK Workflow - Computer with Direct Unity Link
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