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SDK - Configure a Unity Asset Workflow

SDK - Configure a Unity Asset Workflow

In depth learning on Storyflow Authoring and the Unity SDK can be found in Motive Academy.

Overview

This page describes the workflow for:

  • Configuring an asset in Unity using the Motive Unity SDK

  • Testing the configuration

  • Hooking the asset up to Storyflow

  • Testing the asset with a Storyflow Test script

This is the recommended process for any asset configuration done using the Motive Unity SDK.

A person will need the following tools to follow this workflow:

  • Unity

  • A VR Headset

  • Storyflow

Workflow

  1. In Unity, configure an Asset using the Motive Unity SDK

  2. Test the configuration of the asset in a VR headset

  3. Does it work as intended?

    1. If no, repeat step 1

    2. If yes, move to the next step

  4. In Unity, configure the asset for Storyflow use (Example: Adding a Motive Scene Object script)

  5. In Storyflow, create any needed Catalogs and/or Catalog Items

  6. Create a Script in Storyflow to test if your asset will be recognized in a script as intended

  7. Run the script in a VR headset

  8. Are changes needed to the script?

    1. If not, you’re done

    2. If script changes are required, return to Storyflow and edit your script. Then repeat Step 6

    3. If Unity SDK configuration changes are required, then return to Unity and repeat Step 4

Related Articles

Storyflow Author Workflow

Storyflow + SDK Workflow - No Direct Unity Link for the VR Headset

Storyflow + SDK Workflow - Computer with Direct Unity Link

 

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