Overview
The Gaze object interaction emits an event once the learner holds eye contact on the specified scene object for a duration of time.
An example of how the Gaze object interaction could be used is when there is an incredibly bright light within a scene. If the learner stares at this light for more than a few seconds, a notification can appear, warning the learner not to stare at bright lights for too long.
Required Fields
Field Name | Description |
---|---|
World Object | Object to be gazed at. You are able to add more than one. |
Optional Fields
Field Name | Description |
---|---|
Require All Targets | If more than one World Object is designated, this would require all. Otherwise referred to as Target Object. |
Duration | How long the learner should hold the gaze. |
Prompts | Add an effect or text to draw attention to the item you'd like the learner to. |
Prompt Anchor | Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well. |
Require All Inputs | If more than one Input is designated, this would require all. |
Persistent | Will stay open and continue listening for Input and will continue to fire scripted events. If this is chosen, the close event cannot be used as it doesn't close. |
Interacted Objects | If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list. |
Events
Activate, Open, Close (if not persistent), Complete.
Example in the Headset
Here is a simple example of using Gaze, by asking the learner to find their safety hat. Once they’ve gazed at it for a certain amount of time a message will appear.
Add the object you want the learner to gaze at in a frame.
Add the Gaze resource to a frame:
Link the World Object (item being gazed at).
Set the amount of time to gaze at the World Object (optional):
Additional Options:
I created a Screen Message to give the learner some instructions when entering the scene:
I then created a Screen Message to play once the Gaze - completed event was emitted:
This is what it would look like in the Headset: