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Les exemples dans cet article ont été créés pour une entreprise fictive, Lacbleu Inc.

Liens Rapides

À propos de Launch

Une fois votre contenu créé dans Storyflow, vous pouvez utiliser Lancer pour déterminer qui reçoit le contenu, comment ils l’obtiennent et le format dans lequel il est livré. Lancer offre une fonctionnalité de gestion du contenu RV qui vous permet de déployer votre formation de manière fluide.

En général, Launch est utilisé pour :

  • Créer des lots de contenu et des configurations à partir de Storyflow et contrôler la façon dont ce contenu est déployé .

  • Gérer les profils des apprenants.

  • Visualiser les données des sessions de formation.

  • Gérer les appareils. 

Accéder Launch

1. Connectez-vous à Motive

2. Cliquez votre initiale en haut à droite de votre écran

3. Sélectionnez Launch

Créer un Espace Launch

Vous devez créer un Espace Launch avant de pouvoir utiliser ses fonctionnalités. Cliquez ici pour instructions.

En tant qu’entreprise, vous disposez d’une instance de Launch. Au sein de cette instance, vous pouvez avoir plusieurs organisations (bien que cela ne soit pas courant) et, dans chaque organisation, vous pouvez avoir des espaces distincts.

Nouveau chez Launch

Voici un déroulement typique que vous suivrez lors de la création d’une nouvelle formation :

Author Training/Formation de l’auteur ….. Upload Content from Storyflow/Télécharger contenu de Storyflow … Add Learners/Ajouter Apprenant …. Link LRS/Lier LRS …. Create Modules from Content/Créer modules à partir du contenu … Launch Training/Lancer formation … View Sessions/Voir sessions

Legend/Légende ….. Hub/Port … Launch/Lancer … Storyflow/Storyflow

Composantes de Launch

Accueil

Cette zone montre le tableau de bord de votre zone de Launch.

Home/Accueil … Space Details/Détails de l’espace … Organization/Organisation … lakeview/lacbleu … Space Name/

Space Details: You can set up one or several Organizations in Launch. If your company has different departments that you want to separate, you can create more than one organization to which you can assign people with certain permissions.

Training Overview: Quickly see the number of learners in the space and how many sessions have been completed. Use the View Sessions/Learners link to jump to that area of Launch.

Collaborators: Individuals who have created the training or have permission to do so. Learners are not listed here - you can find them in the Learners section.

Collaborators

While a list of collaborators can be seen by both Admin and Members in the Home area, the Collaborators area can only been seen with the permission Launch Organization Admin. This is where an admin will view and manage collaborators in the space.

Modules

Content must be uploaded before you can create a Module.

In this area you can see and create modules from uploaded Storyflow content.

To learn more about Modules, click here.

Content

Content from Storyflow can be uploaded here and must be done before you can create a Module.

To learn more about Content, click here.

LRS Credentials

If you have an external LRS service that you would like to use, you can set up your LRS credentials by navigating to this area. Choose Create Credentials and complete the fields. The information will be available through your LRS service.

Launchers

This is a manual method if you are not using a LMS integration. If you would like to distribute content through an LMS, launch codes get generated automatically. For more information on this, click here.

Launchers allow learners to connect to the learning. With a [Module] created, you can create a launcher. A launcher connects the [Module] to a 5 digit launch code. When the launch code is used to launch the training module in the headset, the data collected is connected to the learner specified in the launcher.

To learn more about Launchers, click here.

Learners

In this area you can view learners and drill down to see their training sessions and device logs.

To learn more about Learners, click here.

Sessions

This provides an overview of training sessions completed by learners. Any Storyflow test assessments added via Resources will be able to be viewed here. XAPI statements are captured and you can see what the learner looked at, pointed at, experienced and more. If LRS Credentials have been added and the LRS Credentials have been added to a Module, then all Session data will be available in the LRS.

WebGL

If you have a WebGL version of your training app (training done in browser) it can be configured here. Then you can associate it with a Module.

Devices

At the start of a learning session, a Learner enters 9 digit code within VR headset and then the device will appear in the Devices list.

For a given device you can see the errors, warnings, and debug statements as training is in session. Click on the View Details button next to the device name. This is very helpful information to send Motive staff when a support ticket is created to assist with resolving issues on the developer side.

Please note that if you see Windows 10 devices in the list this is due to testing from Unity it logs as Windows 10 devices as opposed to the APK on headset.

A great tip is to name the device so that you can quickly match the device to the appropriate learner. In the headset, under the menu at Admin>Device Info you will see a serial number that matches the one in this list, so you can identify the correct device and re-name it.

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