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Base class for any state listener that listens for Boolean states.

Fields

Name

Description

State

The name of the Behaviour State to monitor.

World Object

The World Object whose Behaviour State is being monitored. By default uses the World Object Behaviour on the same Game Object.

Actions

Name

Description

On True

Fired when the Behaviour State is True.

On False

Fired when the Behaviour State is False.

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