Used to play a randomized short sound effect. Useful for Foley effects like dropping items, etc.
A good approach for using this component is to create ready-made Prefabs that define different sounds and can be attached to Props. The SDK has some pre-defined SFX for common cases (dropping an item, etc.).
Name | Description |
Clips | An array of audio clips to choose a sound effect from. |
Audio Source | Will be automatically added to Game Object if not set. |
Volume | Volume to play the clip. |
Play On Awake | Whether to play the clip on Awake. |