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Overview

Create an interactive panel in the scenario where a question or statement can be posed as well as responses the learner can choose from. The responses can then trigger various actions/next steps in the scenario.

Required Fields

Field Name

Description

Text

Enter a question or statement for the learner to see and then determine what response they want to choose.

Responses

Enter responses for the learner to choose from based on their review of the text field.

Optional Fields

Field Name

Description

Anchors

Specifies the object in the scene that the panel will attach to - a Scene Object or Scene Anchor.  If left blank the message will appear in front of the learner.

Title

Specifies the heading text to be displayed at the top of the panel.

Subtitle

Specifies the subtitle text to be displayed at the bottom of the panel.

Image

Specifies an image to be displayed on the panel.

Timer

Set delay or time of day settings.

Priority

Specifies how high the priority of the Screen Dialog is.

If multiple Screen Dialogs are used at the same time, the highest priority action will take effect.

  • Normal: Normal order.

  • High: Next in the queue behind the item that needs to finish.

  • Filler: Will play item if nothing has been played in a while, otherwise, doesn't play at all.

  • Interrupt: Stops what is currently playing and plays immediately.

Events

Open, Activate, Close, Complete

Example in the Headset

There is the ability to create a scenario to be run in a Teach Mode (where instructions/guidance are visible) and Test Mode (where the learner must complete the scenario without assistance. In the Motive Academy in this course you can learn about the steps to achieve this.

When the learner first opens the scenario, they will choose if they want to complete the scenario in the Teach or Test mode:

  • The Screen Dialog resource is filled out with the question and responses

  • Each response triggers it’s own event and branch so that the scripting of triggering the correct scenario happens at this point:

Here is what it would look like in the headset:

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