Initial Setup
Identity Server
Before a user may interact with LivePlay features, they must have permission to do so.
Organization admin’s must enable the LIVEPLAY_MEMBER
role under the Liveplay
section inside the Edit User view. This view may be accessed at https://{base_url}/is/org/{your_organization}/manage/users/{user_id}
Launch Server
There are 3 different types of LivePlay users that follow different steps to engaging with LivePlay.
Hosting
If the user intends to host a session they must do the following:
From the Launch Server, create or edit a module and under the Module Information section the user will flip on the
Enable LivePlay
toggle.Create or edit a launcher to use the respective module and assign a learner for the host.
3. From the Unity Application, input the respective launcher’s code to begin a session as a host.
A host may invite participates/observers into the session through the LivePlay Sessions dashboard.
You may toggle Observers Only
on to force all participants to be observers. Observers may not interact with the scenario.
Participating/Observing
If the user intends to join an existing session they must do the following:
From the Launch Server, navigate to the LivePlay Sessions dashboard.
Existing sessions will populate under the ACTIVE SESSIONS view, selecting Join will generate a launcher with a launch code.
From the Unity Application, input the generated code to join the session.
Selecting invite will allow the user to generate a launch code for a specific learner.
Streaming
If the user intends to watch the session, they must do the following:
From the Launch Server, navigate to the LivePlay Sessions dashboard.
Under the ACTIVE SESSIONS view selecting Watch will navigate to the stream page.
To receive a live stream the host of the session must enable LIVEPLAY STREAMING under Admin Menu → LivePlay of the Unity Application.
To enable voice chatting with others also watching the stream, select the Connect button above the chat box.
User must allow the browser to access the microphone for this feature.
Messages sent will appear everyone's chat box as well as for users inside their liveplay session.