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Overview

This article describes how to configure an object in Unity to be usable in a Storyflow script. This is done by adding a Motive Scene Object script component to the object in Unity. The article will outline this process in Unity and the required steps in Storyflow.

Important: Any object that will be used as part of a training procedure authored in Storyflow must be a Motive Scene Object.

Motive Scene Object - Configure an Object in Unity to be Used in a Storyflow Script.mp4

Setup - Unity SDK

  • In Unity, find the object in the hierarchy and select it.

  • Right click on the object select Motive -> Make Scene Object

  • In the Inspector, a Motive Scene Object component has been added to the object.

  • In the Motive Scene Object script, in the Name field type a name.

    • Remember this name. A catalog item with the same name will need to be created in a Storyflow Catalog.

    • For this example, the name will be 'Brush'.

  • Save the scene

Setup - Storyflow

  • In Storyflow, go to the Catalogs tab.

  • Motive Scene Objects need to be added to Named Object catalogs. If you already have one, you can use it. If not, create a new Named Object catalog.

  • Find the Named Object catalog and double click to open it.

  • Click the "+" button to add a new item. It will be added to the list.

  • Select the item and give it the same name that was given to the Motive Scene Object.

    • In this case, the name is Brush.

  • Save the Catalog

The Motive Scene Object, Brush, can now be added to any Storyflow script using the Scene Object Resource.

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