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Makes an object “grabbable” using the grip button on a VR controller.

Name

Description

Show When Grabbed

Objects to show when the item is grabbed.

Show When Not Grabbed

Objects to show when the item is not grabbed.

Grab Anchor

A transform that defines the grab position of the object for either hand. Will align with the Grip Position of the grabber.

Left Hand Grab Anchor

A transform that defines the grab position of the object for the left hand.

Right Hand Grab Anchor

A transform that defines the grab position of the object for the right hand.

Usable Object

Associates this grabbable with a Usable Object (see Usable Object Actions )

World Object

Associates this grabbable with a World Object Behaviour.

Allow Distance Grab

Allow the object to be grabbed from a distance.

Only Grabbable When Targeted

If set, the object is only grabbable if it is currently targeted by an Object Interaction or other interactible Resource.

Snap Position

If set, snaps the object to the “held” position when it’s grabbed.

Snap Position

If set, snaps the object to the “held” position when it’s grabbed.

Snap Orientation

If set, snaps the object to the “held” orientation when it’s grabbed.

Release Behavior

Return - object is returned to where it was picked up

Use Physics - object acts as a normal rigid body, can be thrown, dropped, etc.

Delayed Return with Physics - object acts as a normal rigid body for a brief period (typically 1s), then is returned to where it was picked up

Leave in Place - object is left where it was picked up

Use Gravity on Release

Whether to apply gravity on release. This allows you to create a rigid body that otherwise ignores gravity, but allows you to apply gravity on release so that the object can be dropped.

Rigid Bodies

Grabbables require a ridid body. Although not a Motive component, it’s important to understand the rigid body properties.

Mass, Drag, Angular Drag

Physics parameters that affect how the object behaves when physics is applied.

Use Gravity

Whether the object is subject to gravity.

Is Kinematic

Kinematic objects are ignored by the physics system. Note that this and “use gravity” can be temporarily overridden by the VR Grabbable to create more natural release behaviour for kinematic objects.

Colliders

VR Grabbables require a collider to detect the grab intent and action. The colldier may or may not be configured as a trigger.

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