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For an overview of Resources, click here.

Overview

The Itemized List resource creates a panel containing a list of items. Each item can either be a text item or a checklist item. This resource provides learners with information regarding a task.

You can select from two types of this resource - Guide or Inspector.


Itemized List: Guide

Guide is always present - the learner can not dismiss it (it doesn't have an "ok" button).  Guides must be anchored to something in the scene (a scene anchor or a scene object.) 

Guide - Required Fields

Field Name

Description

Anchors

Specifies the object in the scene that the panel will attach to.  This must be a Scene Anchor or a Scene Object.

Items

Specifies the items in the list. Items can either be a text item or a checklist item.

Guide - Optional Fields

Field Name

Description

Title

Specifies the title of the list.

Guide - Events

Activate


Itemized List: Inspector

An Inspector appears when you click the object it is anchored to.  Inspectors must be anchored to something in the scene (a scene anchor or a scene object.) A common example of the Itemized List Resource is a Checklist or a to-do list.

The Inspector is persistent and when the learner views the message and clicks “OK” the Inspector remains on the object and can be clicked on again.

To stop the Inspector, use a Deactivate Resource or an End Script Resource.

Inspector - Required Fields

Field Name

Description

Targets

Specifies the object in the scene that the panel will attach to.  This must be a Scene Object.

Items

Specifies the items in the list. Items can either be a text item or a checklist item.

Inspector - Optional Fields

Field Name

Description

Title

Specifies the title of the list.

Inspector - Events

Activate

Inspector Example in the Headset

In the Motive Lab, the learner will see the ? icon and when they click on it they will see the instructions about donning their PPE.

  • In the first setup frame, I’ve added the scene object I want to attach the Inspector to

  • In the next frame, I’ll add the Inspector and fill it out:

In the headset, the learner will first see a ? icon on the object I attached it to:

When they click on the icon, they will see the list:

Once the learner clicks “OK” the icon remains on the glasses and they can click on it again.

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