Quick Links
Video Overview
https://vimeo.com/749143119For full screen please view on Vimeo at this link
You can move around the video by clicking on the circle marks in the playbar. These are the chapters.
The topics covered in this video are:
About Resources
Choosing the Correct Resource
Demo
For full screen please view on Vimeo at this link
You can move around the video by clicking on the circle marks in the playbar. These are the chapters.
The topics covered in this video are:
Recap of Resource Knowledge
Resource Types
Create a Spawn Asset Script
About Resources
Resources are the building blocks of a frame. They are used to control interactions, display media, and UI elements, control characters, alter 3D objects, and create assessments. When a frame in a script opens, resources "activate". Sometimes they remain active (like a persistent UI element or a looping animation) and sometimes they "close". An author can use this "close" event (and other events emitted by resources) to control the flow of a script.
Resources Chart
Resource Type | Resource Name | Description | Events Emitted | The End Script Resource Ends this Resource |
---|---|---|---|---|
Motive 3D The 3D resources are used for placing, moving, and altering the 3D objects in the scene. | Give coordinates to set an anchor in the scene | |||
Control the colour, visibility, and light of an object | Yes | |||
Move the learner to another location in the scene | ||||
Move an object to another location in the scene | ||||
A positional anchor specifically for UI - it orients the UI toward the learner | ||||
Allows you to insert a positional anchor into the scene | ||||
Introduce a 3D asset into the scene | Yes | |||
An intractable object in the scene - must be added if you want to use it in a script | None | |||
To add or remove equipment to/from another object in the scene | ||||
A defined area in a VR scene | ||||
If there are several of the same kind of object in a scene (ex: rubber gloves in a box) this allows you to target the one the learner interacts with | ||||
Indicate the target of an equippable object (can be on the learner's body or on another object) | ||||
To add animations or particle effects to an item | None | |||
Annotation (Part of 3D) | Creates a persistent label on an object | Yes | ||
An area in the environment the learner can interact with. | Activate (“Select” will be most commonly used) | Yes | ||
Object Interactions Object interactions dictate the way the learner is meant to interact with the objects in the scene. | The learner turns toward or away from an object in the scene | |||
The learner points at an item with the VR controller | ||||
Adds a multi-option menu to an object in the scene | ||||
The learner picks up an item and uses it on another item in the scene | ||||
The learner looks at an object for a specified amount of time | ||||
Changes the state of an object (for example: open, closed) | ||||
The learner points at items and clicks ("selects") | ||||
The learner picks up an object and places it "on" themselves (like clothing or equipment) or another object in the scene | ||||
The learner picks the object up and puts it down on a predetermined target | ||||
The learner "uses" an object (like spraying a hose or dispensing hand sanitizer) | ||||
The learner removes equipment from themselves or other objects | ||||
Emits an event once the learner removes the specified object(s) from a target | ||||
The learner picks up an item by grasping | ||||
The learner places a hand on an object | ||||
Scene Effect | Fade the scene in or out | |||
Manipulate colouring and more in environment | Yes | |||
Add different effects to sounds in the environment | Yes | |||
Character Actions The set of Character Action resources allow you to control the characters in the scene | Have a character walk to an object | |||
Have the character look at the trainee or other items in the scene | ||||
Have the character reach for an object | ||||
Have a character turn to an object | ||||
Apply facial expressions to a character | ||||
Motive Core The core resources are for managing scripts, frames, and variables | End the current script: ends all scrips launched by the current script as well | Can fire Success/Fail on any "Launch New Scripts" resources that launched current Script. | ||
This allows you to set a state that can be used to mark progress, or make decisions (eg. stage one complete) | Can emit a system state event | |||
End an active resource | ||||
Launches a new script from the current script | ||||
Create a custom event to use in later frames | ||||
Sets up a series of behaviours that belong to an object in the scene. These behaviours are monitored by variables | ||||
Enables the author to close the targeted frame | ||||
Replays the specified frame | None | |||
A way to track progress in a scenario - create a list of important points in the narrative, mark when those points occur | Can emit a story point event | |||
Motive Learning | Allows authors to determine whether or not a learner has completed and/or passed a scenario | |||
Display the results of the training scenario to the learner in the VR scene | ||||
Inquiry | Select the right object from the group presented - answers can dictate branching | Open, Activate, Close, Complete, Correct, Incorrect, Author generated: (Option 1-4, success, failure, deactivate, etc.) | ||
Multiple choice question - answers can dictate branching | Activate, Close, Complete, Correct, Incorrect, Author generated: (Option 1-4, success, failure, deactivate, etc.) | |||
Assessment Item | A numerical score | |||
Tracks complete/incomplete | ||||
Pass or Fail | Tracks pass/fail | |||
Scaled Score | A numerical score presented as a fraction (ie: 15/20) | |||
Timed Outcome | Tracks the time taken for a task (note that this feature is still experimental at the writing of this document) | |||
Motive UI UX and UI elements in the scene | Inspector Inspectors appear on interaction by the learner (like click an item to reveal more information).
| (See individual articles for Events Emitted) | ||
Guides Guides are persistent - they are not dismissible by the learner they can be in the following forms:
| (See individual articles for Events Emitted) | |||
Playable Content Playable Content resources are interactive panels that the learner can look at and then dismiss with a click (in the case of Screen media and screen message). They are transient in the scene (they end).
| (See individual articles for Events Emitted) |