For information on what Object Interactions are, click here.
The Place object interaction emits an event once the user brings a specified object to a target location or object. The author can specify whether or not the object needs to be let go onto the target before the event is emitted.
An example of how the Place object interaction could be used is when the user is required to put a tool back to the place it belongs, i.e. a toolkit. Once the tool is put back in place, the scenario progresses.
Required Fields:
Title | Description |
World Object | The item you want the learner to place in the scene. |
Target | Where the item should be placed in the scene. |
Optional Fields:
Title | Description |
Require All Targets | If more than one World Object is designated, this would require all. Otherwise referred to as Target Object. |
Prompts | Add an effect or text to draw attention to the item you'd like the learner to |
Prompt Anchor | Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well. |
Let Go | Check this box if the object needs to be let go onto the target before the event is emitted. |
Event | Determine an event or Custom Event to fire along with any other events that would normally fire. This field is generally used to distinguish between different options for branching. |
Require All Inputs | If more than one Input is designated, this would require all. |
Persistent | Will stay open and continue listening for Input and will continue to fire scripted events. If this is chosen, the close event cannot be used as it doesn't close. |
Interacted Objects | If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list. |
Events:
Activate, Open, Close (if not persistent), Complete, and Custom.
Example in the Headset:
In the Workshop, I'd like the learner to pick up the hammer and place it on the workbench.
In a frame, add the objects to the script. In this example, the hammer is the World Object and the workbench is the target.
Add the Place Resource to a frame:
Add the World Object (hammer).
Add the Target (workbench).
Add an event (optional). In this example, I want to trigger a complete event and show a notification afterward.
Add prompts like text or highlighting (optional):
In this example, I've also added a success Notification on completion of the place task:
This is what the learner will see in the headset:
Video