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Video Overview
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For full screen please view on Vimeo at this link
You can move around the video by clicking on the circle marks in the playbar. These are the chapters.
The topics covered in this video are:
About Resources
Choosing the Correct Resource
Demo
For full screen please view on Vimeo at this link
You can move around the video by clicking on the circle marks in the playbar. These are the chapters.
The topics covered in this video are:
Recap of Resource Knowledge
Resource Types
Create a Spawn Asset Script
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Use
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Resources are the building blocks of a frameFrame. They are used to control interactions, display media, and UI elements, control characters, alter 3D objects, and create assessmentsAssessments. When a frame Frame in a script Script opens, resources Resources "activate". Sometimes they remain active (like a persistent UI element or a looping animation) and sometimes they "close". An author can use this "close" event Event (and other events emitted by resourcesResources) to control the flow of a script.Script.
Location
When you open a Script in Storyflow you will find the Resources in a tab on the right hand side. To use Resources, you drag and drop them into the “Resources” area in the middle of your screen:
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Resources Chart
Resource Type | Resource Name | Description | Events Emitted | The End Script Resource Ends this Resource (Learn More about Finishing Scripts) |
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Motive 3D The 3D |
Resources are used for placing, moving, and altering the 3D objects in the |
Scene. | Give coordinates to set an |
Anchor in the |
Scene | |||
Control the colour, visibility, and light of an object | Yes | ||
Move the learner to another location in the |
Scene | ||
Move an object to another location in the |
Scene | ||
A positional |
Anchor specifically for UI - it orients the UI toward the learner | ||
Allows you to insert a positional |
Anchor into the |
Scene | ||
Introduce a 3D |
Asset into the |
Scene | Yes | |
An intractable object in the |
Scene - must be added if you want to use it in a |
Script | None | |
To add or remove equipment to/from another object in the |
Scene | ||
A defined area in a VR |
Scene | ||
If there are several of the same kind of object in a |
Scene (ex: rubber gloves in a box) this allows you to target the one the learner interacts with | |||
Indicate the target of an equippable object (can be on the learner's body or on another object) | |||
To add animations or particle effects to an item |
Yes | ||||
Annotation (Part of 3D) | Creates a persistent label on an object | Yes | ||
An area in the environment the learner can interact with. | Activate (“Select” will be most commonly used) | Yes | ||
Object Interactions Object interactions dictate the way the learner is meant to interact with the objects in the |
Scene. | The learner turns toward or away from an object in the scene | |||
The learner points at an item with the VR controller | ||||
Adds a multi-option menu to an object in the |
Scene | ||
The learner picks up an item and uses it on another item in the |
Scene | |||
The learner looks at an object for a specified amount of time | |||
Changes the state of an object (for example: open, closed) | |||
The learner points at items and clicks ("selects") | |||
The learner picks up an object and places it "on" themselves (like clothing or equipment) or another object in the |
Scene | |||
The learner picks the object up and puts it down on a predetermined target | |||
The learner "uses" an object (like spraying a hose or dispensing hand sanitizer) | |||
The learner removes equipment from themselves or other objects |
The learner picks up an item by grasping | |||
The learner places a hand on an object | |||
Scene Effect | Fade the |
Scene in or out | |||
Manipulate colouring and more in environment | Yes | ||
Add different effects to sounds in the environment | Yes | ||
Character Actions The set of Character Action |
Resources allow you to control the characters in the |
Scene. | Have a character walk to an object | |||
Have the character look at the trainee or other items in the |
Scene | Activate, Close (if you use a Hold Duration), Complete (if you use a Hold Duration) | |
Have the character reach for an object |
Activate, Close (if you use a Hold Duration), Complete (if you use a Hold Duration) | |
Have a character turn to an object |
Have the character speak an audio file | |||
Apply facial expressions to a character | |||
Motive Core The core |
Resources are for managing |
Scripts, |
Frames, and |
Variables. | End the current script: ends all scrips launched by the current script as well | Can fire Success/Fail on any "Launch New Scripts" |
Resources that launched current Script. | |||
This allows you to set a state that can be used to mark progress, or make decisions (eg. stage one complete) | Can emit a system state event | ||
End an active |
Resource | ||
Launches a new |
Script from the current |
Script | ||
Create a custom |
Event to use in later |
Frames | ||
Sets up a series of behaviours that belong to an object in the |
Scene. These behaviours are monitored by |
Variables | ||
Enables the author to close the targeted |
Frame | ||
Replays the specified |
Frame | None | |
A way to track progress in a |
Scenario - create a list of important points in the narrative, mark when those points occur | Can emit a story point |
Event | ||
Motive Learning | Allows authors to determine whether or not a learner has completed and/or passed a |
Scenario | ||
Display the results of the training |
Scenario to the learner in the VR |
Scene | ||||
Inquiry | Select the right object from the group presented - answers can dictate branching | Open, Activate, Close, Complete, Correct, Incorrect, Author generated: (Option 1-4, success, failure, deactivate, etc.) | ||
Multiple choice question - answers can dictate branching | Activate, Close, Complete, Correct, Incorrect, Author generated: (Option 1-4, success, failure, deactivate, etc.) | |||
Assessment Item | A numerical score | |||
Tracks complete/incomplete | ||||
Tracks pass/fail | ||||
A numerical score presented as a fraction (ie: 15/20) |
Timed Outcome
Tracks the time taken for a task (note that this feature is still experimental at the writing of this document)
Motive UI UX and UI elements in the |
Scene. | Inspector Inspectors appear on interaction by the learner (like click an item to reveal more information).
| (See individual articles for Events Emitted) | ||
Guides Guides are persistent - they are not dismissible by the learner they can be in the following forms:
| (See individual articles for Events Emitted) | |||
Playable Content Playable Content resources are interactive panels that the learner can look at and then dismiss with a click (in the case of Screen |
Media and |
Screen Message). They are transient in the |
Scene (they end).
| (See individual articles for Events Emitted) |