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For an overview of Resources, click here.

For information on what Object Interactions are, click here.

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Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

Table of Contents

Overview

The Gaze object The Gaze object interaction emits an event Event once the user learner holds eye contact on the specified scene Scene object for a duration of time.

An example of how the Gaze object the Gaze object interaction could be used is when there is an incredibly bright light within a sceneScene. If the user learner stares at this light for more than a few seconds, a notification Notification can appear, warning the user learner not to stare at bright lights for too long.

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Required Fields

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Field Name

Description

World Object

Object to be gazed at.  You are able to add more than one.

Optional Fields

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Field Name

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Duration

How long the learner should hold the gaze.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to.

Prompt Anchor

Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the

frame

Frame as well.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted

events

Events.  If this is chosen, the close

event

Event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a

variable

Variable here that contains a record of the World Objects the learner has interacted with and the

variable

Variable then affects only those in that list.

Events

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Activate, Open, Close (if not persistent), Complete.

Example in the Headset

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Here is a simple example of using Gaze, by asking the learner to find their safety hat.

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the fume hood in the Motive Lab.

  1. Add the

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  • Link the World Object.

  • Set the amount of time to gaze at the World Object (optional):

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Additional Options: 

I created a Screen Message to give the learner some instructions:

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I then created a Screen Message to play once the Gaze - completed event was emitted:

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This is what it would look like in the Headset:

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  1. item you want the learner to view as an object:

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  1. (Optional) Add a Screen Message instructing the learner on what to do

  2. Add and fill out the Gaze Resource:

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  1. (Optional) Add further instructions triggered by the Gaze Resource:

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Here is what the Resource looks like in the headset:

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View this video in full screen on Vimeo, at this link.

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