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For an overview of Resources, click here.

For information on what Object Interactions are, click here.

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Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

Table of Contents

Overview

The Unequip object The Unequip object interaction emits an event Event once the user learner removes an equipped object from a target. The target must be an object that is specified in an Equip Target resourcean Equip Target Resource.

An example of how the Unequip object the Unequip object interaction could be used is when the user learner must unequip their PPE once they are done with it. After unequipping the objects, the scenario Scenario progresses.

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Required Fields

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Field Name

Description

World Object

The item that you want the learner to unequip.

Target

The target of the item you want the learner to unequip.

Optional Fields

Field Name

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to.

Prompt Anchor

Object Interaction prompts without an

anchor

Anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the

frame

Frame as well.

Event

Determine an

event

Event or Custom Event to fire along with any other

events

Events that would normally fire.  This field is generally used to distinguish between different options for branching.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted

events

Events.  If this is chosen, the close

event

Event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a

variable

Variable here that contains a record of the World Objects the learner has interacted with and the

variable

Variable then affects only those in that list.

Events

Activate, Open, Close (if not persistent), Complete, and Custom.

Example in the Headset

In the WorkshopMotive Lab, I 've asked want the learner to Equip the safety hat.  Now I want the learner to unequip it.  

  • In a scene objects frame, add the World Object (hat), the Target (head), and in this example, I've added the prompt anchor - where I want the text prompt to appear (optional).

  • Add the Unequip Resource to the frame:

    • Choose the World Object and Target.

    • Add a prompt (optional).  In this example, I've specifically anchored the prompt anchor to the benchtop.  Otherwise, the text would be above the object.  As the object is a hat on the learner's head, they would not see the prompt if I left this blank.

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  • I've additionally added a notification once the unequip is complete:

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remove their gloves and put them in the waste bin.

  1. Add the Object(s) to be equipped and the Target(s) to a frame in the Script.

  2. (Optional) add instructions via a Screen Message for the learner:

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  1. Add the Unequip Resource and fill it out. In this example, there are two targets - one for each hand:

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  1. (Optional) in this example, after the learner has unequipped the gloves I want them to Place them in the waste can:

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In the headset, this is what it would look like.  Please note the learner will be asked to equip the hat gloves first:

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View the video full screen on Vimeo at this link.

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