Info |
---|
For an overview of Resources, click here. |
Panel | ||||||||
---|---|---|---|---|---|---|---|---|
| ||||||||
Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in. |
Table of Contents |
---|
Overview
The Equip Target resource Resource specifies a target object that is equippable. This resource Resource is used in tandem with the Equip and Unequip object interaction resourceResource. Similar to the Scene Object resourceResource, this resource Resource is simply used as a reference for other resourcesResources.
Required Fields
...
Field Name | Description |
Target | Specifies the target that is equippable. This target can then be referenced to the Equip and Unequip object interaction |
Resource. |
Events
Example
I want to put a hat safety goggles on the learner. In order to do so, I need a target (landing place). In this case, that would be the headface.
Open the appropriate script/frame.
Use the Equip
...
Target Resource to designate a Target (from
...
Catalog, created by Assemblers):
...
To see the next steps in equipping the object, see Equip or Unequip Resource.