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Resource creates a panel displaying a
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Media item in the
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Scene.
You can select from three types of this
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Resource - Guide, Inspector, or Playable. All three types are described individually below.
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Table of Contents | ||||
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Comparison of different types:
Screen Media Guide
A Guide is always present - the
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learner can not dismiss it (it doesn't have an "ok" button). Guides must be anchored to something in the
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Scene (a
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Scene Anchor or a
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Scene Object.) Once the
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Media item appears, it will automatically play for the duration of
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the Media. After it is done playing it will remain in the Scene and the learner can play it again unless the “close when complete” option is chosen.
To stop the Guide, use a Deactivate Resource or an End Script Resource.
Guide - Required Fields
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Field Name | Description |
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Anchors | Specifies the object in the |
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Scene that the panel will attach to. This must be a Scene Anchor or a Scene Object. | |
Media | Specifies the |
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Media item to be displayed. |
Guide - Optional Fields
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Field Name | Description |
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Title | The title of the |
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Media will display for the learner in the header of the panel. | |
Playback Properties | Sets any playback properties of the |
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Media. | |
Loop | Check if you want the sound to repeat. |
Pitch | Adjust the pitch of the sound file. |
Volume | 0 to 1, 1 is the default. |
Start Position | Customize the starting position of the |
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Media. | |
End Position | Customize the end position of the |
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Media. | |
Close when Complete | When chosen will emit a Close |
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Event when the media item is complete. | |
Close Delay | Delay the close of the |
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Media. |
Guide - Events
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“Close when
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Complete” option is chosen).
Example in the Headset of Guide
In the Motive Lab, the learner will see a video to help them clean the glassware.
In the first Frame, I’ll add the Anchor that I want to attach the Media to
In the next Frame, the Screen Media Guide is added and filled in:
Here is what the learner will see in the headset:
Screen Media Inspector
An Inspector appears when you click the object it is anchored to. Inspectors must be anchored to something in the
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Scene (a
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Scene Anchor or a
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Scene object.) Once the
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Media item appears, it will automatically play for the duration of
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the Media.
The Inspector is persistent and when the learner views the message and clicks “OK” the Inspector remains on the object and can be clicked on again.
To stop the Inspector, use a Deactivate Resource or an End Script Resource.
Position of Screen Media Inspector
The screen does its best to get out of the way and position itself so you can see it. Inspectors start above the object, then may move some more if it detects any collisions.
Inspector - Required Fields
Field Name | Description |
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Targets | Specifies the object in the |
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Scene that the panel will attach to. This must be a Scene Object. | |
Media | Specifies the |
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Media item to be displayed. |
Inspector - Optional Fields
Field Name | Description |
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Title | The title of the |
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Media will display for the learner in the header of the panel. | |
Playback Properties | Sets any playback properties of the |
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Media. | |
Loop | Check if you want the sound to repeat. |
Pitch | Adjust the pitch of the sound file. |
Volume | 0 to 1, 1 is the default. |
Start Position | Customize the starting position of the |
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Media. | |
End Position | Customize the end position of the |
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Media. | |
Close when Complete | When chosen will emit a Close |
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Event when the |
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Media item is complete. | |
Close Delay | Delay the close of the |
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Media. |
Inspector - Events
Example in the Headset of Inspector
In the Motive Lab, when the learner clicks on the ? they will see a video.
In a setup Frame, I’ll add the scene object I want to attach the Media to
In the next Frame, I’ll add the Inspector Screen Media Resource and fill it out:
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In the headset, the learner will see the icon:
When they click on the icon, they will see the video:
Once the learner clicks “OK” the icon remains on the glasses and they can click on it again.
Screen Media Playable
A Playable is intractable - the
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learner can accept the message and close the panel even before the
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Media is complete.
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Playable - Required Fields
Field Name | Description |
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Media | Specifies the |
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Media item to be displayed. |
Playable - Optional Fields
Field Name | Description |
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Anchors | Specifies the object in the |
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Scene that the panel will attach to - a Scene Object or Scene Anchor. If left blank the |
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Media will appear in front of the learner. | |
Title | The title of the |
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Media will display for the learner in the header of the panel. | |
Playback Properties | Sets any playback properties of the |
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Media. | |
Loop | Check if you want the sound to repeat. |
Pitch | Adjust the pitch of the sound file. |
Volume | 0 to 1, 1 is the default. |
Start Position | Customize the starting position of the |
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Media. | |
End Position | Customize the end position of the |
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Media. | |
Close when Complete | When chosen will emit a Close |
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Event when the |
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Media item is complete. | |
Close Delay | Delay the close of the |
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Media. | |
Timer | Set delay or time of day settings. |
Priority | Specifies how high the priority of the Media is. If multiple |
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Media items are used at the same time, the highest priority action will take effect.
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Playable - Events
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Example in the Headset
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of Playable
In the Motive Lab, the learner will see a video to help them clean the glassware.
Add the Screen Media
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Resource by dragging and dropping into the Resources pane of a Frame
Add the
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Media by clicking on the + icon
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Add a title to the
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Media (optional):
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This is what it would look like in the headset. As I did not attach the Media to an Anchor, it will appear in front of the learner:
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