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For an overview of Resources, click here. For information on what Object Interactions are, click here. |
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Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in. |
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Table of Contents |
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Overview
The Grasp object interaction emits an event Event once the user learner grasps an object in the scene Scene using their controller.
An example of how the Grasp object the Grasp object interaction could be used is when the user learner needs to grab a tool from a tool kit. Once the tool is grasped, a notification Notification can appear, showing the user learner how the specific tool can be used.
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Required Fields
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Field Name | Description |
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World Object | The item the learner should grasp. |
Optional Fields
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Field Name | Description |
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Require All Targets | If more than one World Object is designated, this would require all. Otherwise referred to as Target Object. |
Prompts | Add an effect or text to draw attention to the item you'd like the learner to grasp. |
Prompt Anchor | Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the |
Frame as well. | |
Event | Determine an |
Event or Custom Event to fire along with any other |
Events that would normally fire after the learner has grasped the item. This field is generally used to distinguish between different options for branching. | |
Require All Inputs | If more than one Input is designated, this would require all. |
Persistent | Will stay open and continue listening for Input and will continue to fire scripted |
Events. If this is chosen, the close |
Event cannot be used as it doesn't close. | |
Interacted Objects | If multiple World Objects are identified, you can add a |
Variable here that contains a record of the World Objects the learner has interacted with and the |
Variable then affects only those in that list. |
Events
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Activate, Open, Close (if not persistent), Complete, Custom.
Example In the Headset
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In the WorkshopMotive Lab, I 'd like want the learner to pick up the Jigsawgrasp the soda cans and the pizza box and throw them out.
Add the
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objects to a
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Frame.
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(
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Choose the object to be grasped from the World Objects dropdown.
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Prompts can be used to give the learner direction. In this example, I've added text and anchored the text on the workbench.
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In the headset, the learner will see the prompt and know to grasp the correct object.
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Optional) add instructions for the learner on what to do.
Add the Grasp Resource to a Frame and fill it out. In this example, I put both cans as World Objects to one Resource and the pizza box to a second Resource. I’ve done this in case I want to branch out and have different things happen after each grasp action:
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(Optional) in this example, I’ve triggered the Place Resource to fire after the items are grasped so that the learner can throw them away:
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(Optional) I’ve scripted further instructions for the learner after the items have been thrown out:
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In the headset, this is what the learner would see:
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View this video full screen on Vimeo at this link.