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For an overview of Resources, click here. |
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Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in. |
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Overview
The Scene Object resource Resource creates a reference to an object in the sceneScene. This reference can be used within a script Script by other resourcesResources.
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Required Fields
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Field Name | Description |
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Object | Specifies the |
Scene Object Catalog item to create a reference from. |
Optional Fields
Field Name | Description |
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Parent | It can be useful to use Parent/Child relationships to distinguish between Scene Objects with the same name. Let's say there are 12 Jigsaws in the Workshop with 12 blades. Instead of naming each blade, it can be the Jigsaw Blade (child) of the First Jigsaw (parent). Next would be the Jigsaw Blade (child) of the Second Jigsaw (parent), etc. By using the parent identification, we can highlight the appropriate Jigsaw Blade, based on the parent. |
Events
Example
In this scene, I have a character Stacey and she will be sitting down in a chair. Both Stacey and the chair need to be added to this script as scene objects so that I can create the interactions. Scene, I’ve added two Scene Objects to the Script as I want to Script the learner picking them up.
It's suggested as a best practice to organize all of your scene objects Scene Objects in one frame Frame to keep things organized.
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From the
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Resource pane, drag and drop the Scene Object Resource into your
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Frame. Typically this is a “Scene Objects” or “Setup” Frame.
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From the Object dropdown, choose the appropriate item.
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When the + icon next to “Object” is chosen, your Catalogs will open and any objects in your Project will be available to be chosen. Choose one.
Repeat as many times as necessary:
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When it comes time to script with the Scene Objects with other Resources, you can now choose them. In this case you can see that I can add them to the “Grasp” Resource:
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