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Instructions

Original instructions can be found here: https://developer.vive.com/resources/vive-wave/sdk/320/vive-wave-xr-plugin/vive-registry/

This is based on version 3.2.0 of the Vive SDK.

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Manually Editing manifest.json

  1. Open Packages/manifest.json in your project

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  1. Add scopedRegistry field to it:

Code Block
{
  "dependencies": {
    "com.unity.cinemachine": "1.0.0",
    "com.unity.2d.common": "1.0.0",
    "com.unity.2d.animation": "1.0.0",
    "com.my-company.bar": "1.0.0"
  },
 "scopedRegistries": [
    {
      "name": "VIVE",
      "url": "https://npm-registry.vive.com/",
      "scopes": [
        "com.htc.upm"
      ]
    }
  ]
}
  1. Then, open your Unity package manager window, you can browse packages from VIVE in it.

VIVE Registry Tool


Requirements

  • Unity 2019.1 or newer


Installation

Download the *.unitypackage from one of the following sources:

  1. Open your project, click Assets/Import Package/Custom Package in the menu, or drag the *.unitypackage onto your Unity editor, to import it.

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  1. After importing, the following window will show up automatically.

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  1. After adding the URL, Unity package manager will be automatically opened. Wait for it to refresh the package list then you’re ready to discover the packages from VIVE.


Showing Preview Packages

If you want to see packages in preview, remember to check Show preview packages for the package manager.

Before 2020.1

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2020.1 and Newer

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Switching to My Registries

Only in Unity 2020.1 and newer, packages from scoped registries will be listed in another place called My Registries .

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