Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Panel
panelIconId1f393
panelIcon:mortar_board:
panelIconText🎓
bgColor#4C9AFF

In depth learning on Behaviour Models can be found in this course in Motive Academy.

Excerpt

Base class for any state listener that listens for Boolean states.

Fields

Name

Description

State

The name of the Behaviour State to monitor.

World Object

The World Object whose Behaviour State is being monitored. By default uses the World Object Behaviour on the same Game Object.

Actions

Name

Description

On True

Fired when the Behaviour State is True.

On False

Fired when the Behaviour State is False.

Related Articles