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In depth learning on Behaviour Models can be found in this course in Motive Academy. |
Excerpt |
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Base class for any state listener that listens for Boolean states. |
Fields
Name | Description |
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State | The name of the Behaviour State to monitor. |
World Object | The World Object whose Behaviour State is being monitored. By default uses the World Object Behaviour on the same Game Object. |
Actions
Name | Description |
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On True | Fired when the Behaviour State is True. |
On False | Fired when the Behaviour State is False. |