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Is there a term you feel should be added to this Glossary? Send us a quick message at support@motive.io and let us know! |
The terms in this Glossary are for all Motive Platform components: Storyflow, Launch, Manage Organization, and the Unity SDK. Common Unity terms are not included.
360
360 Image
A quick way to create an immersive tour of a location. Learn More
A
Activate Event
The Activate Event is emitted in the context of a Resource. It is emitted when the Motive engine begins processing the container Frame for this Resource after any Precondition for the Frame has been satisfied. Learn More
Active Session
A session in Liveplay that has not yet ended. Learn More
Administrator (Admin)
A general term that refers to an individual with the ability to assign permissions, add users, and more. For specific types of Admins, see Identity Organization Admin, Launch Organization Admin, and Storyflow Organization Admin. Learn More
Agent
Used in Conversational AI, the Agent is the part of the system that is processing the language and determining keyphrase and intent matches. Learn More
AI
See Conversational AI
AI Organization Author
This permission gives the user the ability to use the AI features in Storyflow. Without this permission, the AI features will not be visible in Storyflow. Learn More
Allow Multiple Script Runners
Determine whether multiple “Script Directory Items” can be running simultaneously. Learn More
Animation Target (World Object Behaviour field)
If set, defines which Game Object in the hierarchy receives animations from the Effect Manager. Learn More
APK (Android Package Kit)
This is a file, or package, that will run the scenario and Environment in the VR headset. A true-to-life replica of your work environment will go a long way to making your training realistic.
App Config
Sets the App Config used to communicate with the Motive Service Cloud. Learn More
App Config Loader
If used, loads the App Config from an external file instead of from an asset in the project. Learn More
App Initializer
General-purpose initializer that sets up the core pieces of the Motive system. Learn More
App Setup
Sets the App Config and manages the startup sequence. Learn More
App Starter
Handles initial connection to StoryFlow API for API launch method and start running Main Scripts. Learn More
App Version Condition
The App Version condition is met if the app version meets the condition (operator), given a version string. Learn More
Apply Effect Resource
This Resource allows you to add animations or particle effects to an item. Learn More
AR App Initializer
Sets up AR features. Learn More
Assembler
This is a term used by Motive staff to describe an individual leveraging the Motive SDK and Unity to assemble 3D training environments, enabling Authors to build the VR training.
Atom Icon
See Dynamic Icon.
Attach Target Highlighter
Target of an Attachable that can attach. Learn More
Attachable Clone Materials
Material to use when generating an Attachable “clone”--this is a guide used to give a visual indication of where an Attachable will actually attach if the user releases the object. Learn More
Audio Content Player
Handles default Playable Audio Content.
Audio Resource
Sound files to play in the experience - can be background noise, voiceover, sound effects, etc. Learn More
Audio Filter Resource
This Resource allows you to add different effects to sounds in the environment. Learn More
Author
This is a term used by Motive staff to describe an individual who is a learning professional who will build (and deliver) the VR training scenarios.
Auto Launch Script Runners
Determine whether previously running Script Launchers should re-launch on start. Learn More
Avatar Configurator
Can define a set of delegates to perform configuration on avatars in the scene. Learn More
Avatar UI Handler Prefab
UI handler for World Objects that are identified as Avatars--defined as any World Object with an Animator component with the “isHuman” flag set. Learn More
Avatars (Unity Configuration)
Manages Avatar configuration. Avatars are defined as any World Object with an Animator attached with “isHuman” set to true. Learn More
B
Backup
Storyflow Backups contain everything in the Project. A backup can be thought of as a snapshot in time of the Project. The backup can be used to restore the Project into a new Storyflow Project at any time. This can be useful for backing up versions of a Project that you may wish to Restore at some later date. Learn More
Behaviour Model Resource
This Resource allows you to set up a series of behaviours that belong to an object in the scene. These behaviours are monitored by variables. Learn More
Branching
Pathways through the learning content that are dependent on the actions of the learner. Learn More
Build Settings
Configures settings for different build configurations. These settings are used by other components to enable/disable features. Learn More
Bundle
Storyflow Bundles are created to be uploaded to the Launch Server. They contain scenarios, the scripts needed to run them, and their associated catalogs and media. They do not contain everything in the Storyflow Project. This is ideal for Launch Server because it keeps the bundle size to a minimum. Learn More
C
Camera Effect Resource
This Resource allows you to manipulate colouring and more in environment. Learn More
Catalog
Catalogs are groups of items that can be reused in multiple scripts.
Within Storyflow, you can create various Catalogs for content that include media, scene objects, positional anchors, animations, and more. Basically, everything that you use in the scene originates from a Catalog and this is what makes the 3D scenes interactive. Learn More
Catalog Type
All Catalog items are organized by Catalog Type. The type is determined when you create catalog items. Learn More
Character
This is the digitally created person in a learning environment. Sometimes referred to as an avatar.
Check System State Condition
The Check System State condition is met when the specified system state matches with the app's system state. Learn More
Child Frame
Also called a “Nested Frame” or “Sub Frame”. A Child Frame is indented and located underneath a “Parent” Frame. When you click on a Child Frame it will be in red and the Parent Frame will have a red stripe. Learn More
Choose Between Resource
This Resources allow you to have the learner select the right object from the group presented - answers can dictate branching. Learn More
Click To Equip
If true, users can equip an item defined in an “Equip Item” Object Interaction by simply pointing-and-clicking an object instead of making the proper equip motion of moving the object onto the right Equip Target. Learn More
Close Event
The Close event is emitted in the context of a Resource. It is intended to activate when the learner finishes interacting with or seeing the implementation of this Resource. Learn More
Close Frame Resource
This Resource enables the author to close the targeted frame. Learn More
Complete Event
The Complete event is emitted in the context of a Resource. It is intended to activate when the Resource finishes running. Learn More
Collaborator
Collaborators are individuals granted access to Workspaces. You can add a Collaborator to all of your Workspaces, or, only the ones they should have access to. Learn More
Completion Resource
This Resource allows you to track complete/incomplete with respect to Assessments. Learn More
Compound Condition
A Compound Condition is a set of sub-conditions joined by operators (and/or). Learn More
Condition
A requirement that the script must meet before the next thing can happen. An example might be a screen message that must be closed before the audio instructions play. Closing the screen message is the condition in this case. Learn More
Conditional Branching
Conditions in Storyflow allow you to control when and if a frame starts. Sometimes, you’ll want to wait until something specific happens. Conditions allow you to do this. Learn More
Config Name
Found on the left side of the Storyflow Dashboard, this provides information about the connection to Motive Launch. Learn More
Confidence
Used in Conversational AI, the confidence refers to certainty the the Intent is a match. Learn More
Conversational AI
Conversational Artificial Intelligence (AI) refers to technologies, (like chatbots or virtual agents or in the case of Motive, characters in VR), which learners can talk to. Learn More
Custom Event
Custom Events are Events that you have created which can manipulate various other frames and scripts depending on the custom event activating. Learn More
Custom Event Condition
A Custom Event Condition is a Condition that becomes true when a Custom Event is emitted. A Custom Event is emitted when a Custom Event Resource is activated. Learn More
Custom Event Resource
This Resource allows you to create a custom event to use in later frames. Learn More
D
Dashboard
When you first log into a Storyflow Project, you will see the project Dashboard. The Dashboard provides access to all components that make up your VR learning experience.
The Dashboard is divided into multiple sections where you can gain further insight into the components and status of your project.
Within the Dashboard, you will find a collection of items that together create your VR learning experiences. Learn More
Date Time Condition
The Date Time condition is met if the current date & time meets the condition (operator), given a specified date / time. Learn More
Deactivate Resource
This Resource allows you to end an active resource. Learn More
Default Anchor UI Handler Prefab
UI handler for World Objects that have no mesh renderers and expect UI elements to be anchored on a particular point. Learn More
Default Highlighter
Fallback highlighter for uses not otherwise identified. Learn More
Default Navigation Animation
Animation controller to handle character navigation walk/run/turn etc. Learn More
Default Navigation Speed
Speed for “Navigate To” action if not set in Resource. Learn More
Default UI Handler Prefab
UI handler for World Objects with meshes that aren’t Avatars. Learn More
Device Authentication
See Provision VR Device
Dialog Resource
This Resource allows you to have the character speak an audio file. Learn More
Director Script
The Director Script is used to organize the scripts within a Scenario. It is a Motive Best Practice to have a Director Script launch from a Scenario. You can have multiple Director Scripts within a Project. One for each Scenario. Learn More
Disable Physics During Reset
If true, disables the physics engine while a Scenario is resetting to avoid collisions and other physics side-effects while a scene is being reset to its initial state. Learn More
Duck for Narrator
Whether to duck system, ambient, and other sounds when a Narrator track is playing. Learn More
Duck Resume Delay
How long to wait after a Narrator track is finished playing to un-duck any ducked audio. Learn More
Dynamic Editor
An area of the Dashboard that allows you to create custom Dynamic Variables. Learn More
Dynamic Config
Generally not used in VR training, but can be used to launch a login flow for choosing App Configs dynamically. Learn More
Dynamic Icon
This icon is in the shape of an Atom. It allows the author to create a Dynamic Variable.
Dynamic Variable
Dynamic variables generally represent fields in resources. Their values can be changed during the scenario based on learner input and other events while the scenario is running. Learn More
E
Editor Config
Build configuration when running in Editor. Learn More
Environment
The 3D learning environment that the learner sees and interacts with when they are completing scenarios in the headset. This is sometimes referred to as the “digital twin” of the real-life work environment. Learn More
Equip Resource
This Resource allows you to have the learner pick up an object and place it "on" themselves (like clothing or equipment) or another object in the scene. Learn More
Equip or Unequip Resource
This Resource allows you to add or remove equipment to/from another object in the scene. Learn More
Equip Target Resource
This Resource allows you to indicate the target of an equippable object (can be on the learner's body or on another object). Learn More
End Script Resource
This Resource lets you end the current script: ends all scrips launched by the current script as well. Learn More
ENUM
An enumerated list you can create and then use to create a variable with the items in the list. Learn More
Equip Manager
Manages Equippable Objects and Equip Targets. Learn More
Event
Events are created in Frames. Events occur throughout a scenario (some automatically, some authored). Authors can use these events to dictate what happens when. Learn More
Event Link Shortcut
An Event Link Shortcut creates a Condition from a Resource. It is located at the bottom right of every Resource in a blue button with the “+” icon. When chosen, you can choose the event that you want to listen for. Then a new child frame with the event inserted as a Condition will be created for you. Learn More
Exclusive
This toggle is for a type of frame. If you have a set of Exclusive frames at the same level then only one can open at a time. It's a way to control flow to only follow one path.
F
Facial Expression Resource
This Resource allows you to apply facial expressions to a character. Learn More
Fade Duration
Crossfade duration for Soundtrack audio. Learn More
Fade Scene Resource
This Resource allows you to fade the scene in or out. Learn More
File Name
The file name to use for the App Config. Learn More
Fix UI Position (World Object Behaviour Field)
Fixes the position of any UI elements, does not attempt to avoid collisions or move for better viewability. Learn More
Fix UI Rotation (World Object Behaviour Field)
Disables any “Billboard” UI elements and fixes the rotation of any UI elements. Useful for anchoring elements on walls. Learn More
Frame
Frames are the building blocks of scripts. Imagine an authored script as a presentation, and each frame is a slide. Frames are where you control the specific actions that happen in a scenario. It could be a message appearing, media playing, item interactions, and assets becoming available through spawning. Learn More
Frame Precondition
Frames can have a Precondition that listens for a specific Event. Once this Event is emitted, the Frame’s Precondition will be satisfied, and the Resources within that Frame will begin their processing. Learn More
Frame Processing
A script can have many frames. The order and relationship between frames impact when they will be processed by the system. Learn More
G
Gaze Resource
This Resource allows you to have the learner look at an object for a specified amount of time. Learn More
Gaze Duration Threshold
How long a user needs to “gaze” at an object before a Gaze report is generated. Learn More
Global Event
These are Events that can be saved and used across all your scripts. If not chosen, any Event created in a Script will only be able to be used in that one script. Learn More
Grab Focus Highlighter
Grabbables when they are focused by a Grabber. Learn More
Grab Hold Highlighter
Grabbables with “Highlight When Held” set. Learn More
Grasp Button
A button on your VR Controller Used to manipulate items in the scene. Learn More
Grasp Resource
This Resource allows you to have the learner pick up an item by grasping. Learn More
H
Highlight Effect HighlighterHighlight effect applied by a Storyflow ScriptHighlighter
Highlight effect applied by a Storyflow Script. Learn More
Highlight Object (World Object Behaviour Field)
If set, defines which Game Object in the hierarchy receives highlights through the Highlight Manager. Learn More
Host
This is a term used for Liveplay. It refers to the individual that is hosting the Liveplay scenario and managing participants. Learn More
Hotspot Resource
This Resource allows you to add an area in the environment the learner can interact with. Learn More
Hub
This is part of the Motive Platform. When you first log into Motive, you will find yourself at the Hub. The Hub is the main dashboard that connects you to the other components of the platform. Learn More
I
Identity Organization Admin
A super administrator of an organization. Gives the ability to add users, assign roles and configure single-sign on for the organization. Learn More
Ignore Reports of Type
Optional list of report types to ignore. Report types are defined in the ReportType.cs file. Learn More
Import Catalogs
If you have more than one project in Storyflow you can import the catalog contents between projects. Learn More
Import Media
If you work on multiple projects in Storyflow you can re-use media content across projects by importing it. Learn More
Init Components
Components to run during the initialization phase. Learn More
Initialize On Start
If true, initializes the Engine on start. Otherwise wait for a configuration from a Launch Session. Learn More
Inside Region Condition
You can set up named regions in your scene that authors can use to trigger events and actions in their scripts. Learn More
Intent
Used in Conversational AI, an Intent is the intention behind the message the AI service receives from the person speaking. Learn More
Interactible Focus Highlight
Interactible is focused by a controller. Learn More
Interactible Object (World Object Behaviour Field)
If set, defines which Game Object in the hierarchy represents the interactible object (receives events, clicks, etc.). Learn More
Interactible Prompt Highlight
World Object Interactible “Highlight” prompt in Storyflow. Learn More
isGlobal
A feature of Variable creation. You are able to use this variable in any other script in your project. Learn More
isInput
A feature of Variable creation. When you make a variable an input, you automatically create a template script that accepts a value for this variable as an input. Learn More
isOutput
A feature of Variable creation. It lets a Script send a value back into the Script that called it. Learn More
Itemized List Resource
The Itemized List resource creates a panel containing a list of items. Each item can either be a text item or a checklist item. This resource provides learners with information regarding a task. Learn More
J
…
K
Keyphrase
Used in Conversational AI, A Keyphrase is a specific word or phrase that the learner needs to say to be recognized. Learn More
L
Launch
Launch is part of the Motive Platform. Launch is used to Manage your VR training rollout. Launch allows Authors to determine who gets the content, how they get it, and the format it is delivered in. Essentially, Launch provides VR content management functionality for you to seamlessly roll out your immersive training. Learn More
Launch - Admin
This is a component of Launch. The Admin area allows you to manage and create Spaces in Launch. Learn More
Launch - Applications
This is a component of Launch. Launch 3rd party applications built with the Motive Lightweight SDK “LSDK”. Learn More
Launch - Collaborators
This is a component of Launch. This is where an admin will view and manage collaborators in the space. Learn More
Launch - Content
This is a component of Launch. Content from Storyflow can be uploaded here and must be done before you can create a Module. Learn More
Launch - Devices
This is a component of Launch. A list and area to manage the VR headsets the Learners will use in the training. Learn More
Launch - Home
This is a component of Launch.. This area provides a dashboard of your Launch area. Learn More
Launch - Launchers
This is a component of Launch. Launchers allow learners to connect to the learning. This is used when the author is not using an LMS. Read More
Launch - Learners
This is a component of Launch. In this area you can view learners and drill down to see their training sessions and device logs. Learn More
Launch - LRS Credentials
This is a component of Launch. Set up your LRS credentials in this area. Learn More
Launch - Modules
This is a component of Launch. In this area you can see and create modules from uploaded Storyflow content. You will then use these Modules to distribute training to learners. Learn More
Launch - Organization
This is a component of Launch. The Organization dropdown allows you to view the Launch Space for this Organization. Learn More
Launch - Scenarios
This is a component of Launch. This area allows you to break down analytics by scenario. Learn More
Launch - Sessions
This is a component of Launch. It provides a more detailed look at learner sessions. Learn More
Launch - Sessions Overview
This is a component of Launch. This provides an overview of training sessions completed by learners in Dashboard form. Learn More
Launch - WebGL
This is a component of Launch. In this area you can configure your WebGL project. Learn More
Launch From Bundle Config
Determine which Scenarios to show if launching directly from a bundle. Learn More
Launch From Storyflow Config
Determine which Scenarios to show if launching directly from Storyflow. Learn More
Launch New Script Resource
This Resource launches a new script from the current script. Learn More
Launch Learner
A learner in the organization. They are able to view and start only their own training content. Learn More
Launch Organization Admin
An administrator of the Launch service. They are able to manage and assign roles for spaces within Launch. Learn More
Launch Organization Member
This permission gives the user the ability to access Launch and be added to spaces to configure and monitor training content. Learn More
Learner
This is a term used by Motive staff to describe the individuals that will complete the learning modules.
Live
This toggle is for a type of frame. Live means that the condition is constantly monitored. If the condition ever changes to "false" then the frame closes. If it toggles to "true" it opens again, etc.
Liveplay
A Motive feature that allows multiple individuals to enter the same scenario and interact with each other. Learn More
Liveplay Member
This permission gives the user the ability to use the Liveplay features in Storyflow. Without this permission the Liveplay features will not be visible in Storyflow. Learn More
Liveplay Streaming
Allows an individual to watch the Liveplay session on their computer. Learn More
Local Agent Info
Agent info to use if using a baked-in configuration. Learn More
Look At Resource
This Resource allows you to have the character look at the trainee or other items in the scene. Learn More
M
Main Frame
This is the frame created by Storyflow that is needed for the structure of a script. You cannot add Resources to this frame. When you want to create a Top Level Frame you will use the “+” icon to the right of the Main Frame. Learn More
Manage Organization
Manage Organization is part of the Motive Platform, and contains the Administrator features to manage your organization’s Motive account. Learn More
Manage Organization - Client Credentials
This is a component of Manage Organization. This area is typically used by Motive customers that are building their own APKs. Learn More
Manage Organization - Data Usage
This is a component of Manage Organization. This area provides information on the number of sessions used. Learn More
Manage Organization - Local Login
This is a component of Manage Organization and is a type of Login Provider. Local Login requires an email and password to login. Learn More
Manage Organization - OIDC
This is a component of Manage Organization and is a type of Login Provider. This provides the single-sign (SSO) on capability. Learn More
Manage Organization - Organizations
This is a component of Manage Organization. The Organization area lists all of the users that have been added to your Organization. Learn More
Manage Organization - Team
This is a component of Manage Organization. If you have invited individuals outside of your Organization and given access to your account, they would be listed here. Learn More
Manage Organization - Users
This is a component of Manage Organization. In this area you can manage Organization and Teams. Learn More
Max Instances
The total maximum number of objects that can be produced. -1 means no limit.
Media
Media can be uploaded to Storyflow and can include icons, sounds, audio, voiceovers, video, and images. Learn More
Menu Button
A button on your VR controller that brings up the Scenario Menu. Learn More
Menu Option Resource
This Resource allows you to add a multi-option menu to an object in the scene. Learn More
Motive VR
This is a Motive Prefab. This prefab has the standard components required to run Motive VR scenarios. Learn More
Motive Unity SDK
Designed to streamline the development of immersive experiences using Unity. With Motive, content creators can take unprecedented control over a Unity scene using Storyflow, a drag-and-drop authoring tool designed for creative professionals.
Move Object Resource
This Resource allows you to move an object to another location in the scene. Learn More
Move User Resource
This Resource allows you to move the learner to another location in the scene. Learn More
Multiple Choice Resource
This Resource allows you to add a Multiple choice question - answers can dictate branching. Learn More
N
Navigate To Resource
This Resource allows you to have a character walk to an object. Learn More
Nested Frame
See Child Frame.
New Frame
This is the first frame underneath the Main Frame when a script is created. By default, it’s called “New Frame” but you can rename it and add resources to it. Typically this first frame is used to hold all of the scene objects for a script and is named as such. Learn More
Notification Resource
The Notification resource displays text that is anchored to where the learner is looking. This text will disappear after 5 seconds. It provides the learner with immediate feedback that cannot be avoided since it follows their gaze. Learn More
Num Copies
The number of copies of each Panel to pre-cache. Learn More
O
Object Event Condition
The Object Event condition is met if a resource emits the specified event. This is a very commonly used condition. Learn More
Object State Condition
The Object State condition is met when an object matches the specified state. The possible states are Gazing, Visible, Active, Open, Selected, and Focused. Learn More
Observer
A participant in Liveplay. Observers may not interact with the scenario. Learn More
Observers Only
A setting in Liveplay that forces all participants to be observers. Learn More
Oculus Lip Sync Configuration Delegate
Configures an avatar to use Oculus Lip Sync. Can only be used on Oculus apps. Requires the MOTIVE_OCULUS build define. Learn More
Open Event
The Open event is emitted in the context of a Resource. It is intended to activate when the learner interacts with or sees the implementation of this Resource. Learn More
Open Frame
An open frame is a processed frame whose conditions are true. An open frame activates its resources and its child frames will be processed. Learn More
Organization
Typically the name of a Company. A Motive account is structured with the Organization at the top of the hierarchy. Learn More
Organization Level Permissions
Within the Motive Platform, there are two levels of permissions. Organization level and Space level. The Organization level permissions apply to the platforms at the top level. Storyflow and Launch have a second level of permissions (Space Level) that should be determined/granted once the Organization Level permissions have been set. Learn More
P
Panel Prefabs
Prefabs to use for each Panel type. Learn More
Panel Manager
Coordinates all Panels in the system. Derives from Panel Container. Learn More
Panel Provider
Provides Panels for most of the dynamic screens in the system. Learn More
Parallel Branching
In Storyflow, the most straightforward way to create a branching scenario is using frames inside a single script - this is Parallel Branching. They are all lined up on the same level in the hierarchy. Learn More
Parent Frame
A Parent Frame has another frame, nested or indented underneath it. This nested frame underneath is referred to as a child frame. When you click on a Parent Frame it will be in red and all the dependent Child Frames to that Parent will have a red stripe. Learn More
Parent Objects (World Object Behaviour Field)
Define any objects that act as parents of this object. By default uses all World Object Behaviours in the parent hierarchy. Learn More
Pass or Fail Resource
This Resource allows you to track pass/fail with respect to Assessments. Learn More
Permissions
Individuals in your organization with the Identity Organization Admin permission can assign permissions to others. Permissions are assigned within the Manage Organization space for each platform (Manage Organization, Launch, and Storyflow). Learn More
Place Resource
This Resource allows you to have the learner pick the object up and put it down on a predetermined target. Learn More
Point At Resource
This Resource allows you to have the learner point at an item with the VR controller. Learn More
Point Duration Threshold
How long a user needs to “point” at an object before a Point report is generated. Learn More
Positional Anchor
Positional Anchors allow you to place specific items around the scene at the position of your choice. Learn More
Positional Anchor Resource
This resource gives coordinates to set an anchor in the scene. Learn More
Pre Init Components
Components to run before the initialization phase. Pre-init components can be used to override properties used during the initialization phase, such as the App Config. Learn More
Pre Load Asset Bundles
Determine whether to pre-load any asset bundles on Script sync. Learn More
Precache Copies
The number of copies to precache. Learn More
Primitive - Boolean
A Value Definition for Variable creation. A variable that has two values, true or false. Learn More
Primitive - Date & Time
A Value Definition for Variable creation. A variable whose value is formatted and recognized as a day and time. Learn More
Primitive - NOT SET
A Value Definition for Variable creation. Type of primitive variable is not yet defined. Learn More
Primitive - Number (Float)
A Value Definition for Variable creation. A variable whose value is any real number (can include decimals). Learn More
Primitive - Number (Int)
A Value Definition for Variable creation. A variable whose value is an integer (positive, negative, and 0 included). Integers are whole numbers (no decimals allowed). Learn More
Primitive - String
A Value Definition for Variable creation. A variable whose value is a word (or "string" of characters). Learn More
Primitive - Time Span
A Value Definition for Variable creation. A variable whose value is a length of time. Learn More
Project
A Project is part of the Storyflow Structure. A Project is a collection of scenarios that take place in the same learning environment. Learn More
Processed Frame
A frame is considered processed once the system has evaluated its conditions. If its conditions are false, the frame is queued. Learn More
Provision VR Device
Your headset (VR Device) must be linked to your APK. Learn More
Q
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R
Range Manager
Monitors relative World Object ranges for Object Proximity Condition and other components.
Raw Score Resource
This Resource allows you to calculate a numerical score with respect to Assessments. Learn More
Reach Resource
This Resource allows you to have the character reach for an object. Learn More
Relative Timer Condition
The Relative Timer Condition allows for one character to interrupt another character by putting a "relative timer" on a frame that would fire a few seconds before the other character stopped talking. Learn More
REM Avatar Configuration Delegate
Configures an avatar to use the “Realistic Eye Movements” package. Learn More
Replay Resource
This Resource replays the specified frame. Learn More
Resource
Resources are the building blocks of a frame. They are used to control interactions, display media, and UI elements, control characters, alter 3D objects, and create assessments. Learn More
Restore
The action of restoring a previously saved Storyflow Backup. Learn More
S
Save Script State While Running
Determine whether to continuously save the currently running Script state while the app is running. Learn More
Scaled Score Resource
This Resource allows you to calculate A numerical score presented as a fraction (ie: 15/20) with respect to Assessments. Learn More
Scenario
A learning experience authored in Storyflow. Learners launch a scenario from the scenario menu in the headset and work through a sequence of instructions or events. When a scenario is complete, the learner can reset and select a new scenario from the scenario menu. Scenarios run the Scripts. Learn More
Scenario Description
This is a field in the Scenario screen. Brief description of the scenario being created. Helpful when multiple authors will be working on a project. Learn More
Scenario Order
This is a field in the Scenario screen. The order in which the scenarios will display in the headset menu. Learn More
Scenario Result Resource
This Resource allows authors to determine whether or not a learner has completed and/or passed a scenario. Learn More
Scenario Script
This is a field in the Scenario screen. This is the script linked to the scenario. A scenario cannot run without a script linked and only one script may be linked at a time. Learn More
Scenario Status
This is a field in the Scenario screen. The status of your Scenario – is manually set by you, the author. Learn More
Scenario Title
This is a field in the Scenario screen. This is your title of the Scenario. The learner sees this when they log into the headset and choose the Scenario. Learn More
Scene Anchor Resource
This Resource allows you to insert a positional anchor into the scene. Learn More
Scene Object Frame
A general term referred to by Motive Staff. It is suggested that the first frame of a script contains all the scene objects (and anchors) needed for that particular script.
Scene Object Resource
This Resource allows you to add an intractable object in the scene - must be added if you want to use it in a script. Learn More
Scene Region Resource
This Resource allows to you to add a defined area in a VR scene. Learn More
Screen Media Resource
The Screen Media resource creates a panel displaying a media item, such as a video, in the scene. Learn More
Screen Message Resource
The Screen Message resource adds a panel containing text in the scene. It provides information to the learner. Learn More
Script
Scripts are the building blocks of Motive powered training scenarios. Scripts, when bundled with the media files and other assets they call on, are what get sent to the headset to make 3D scenes interactive. Learn More
Select Object from Interaction Resource
If there are several of the same kind of object in a scene (ex: rubber gloves in a box) this Resource allows you to target the one the learner interacts with. Learn More
Sequence Branching
Sequence Branching occurs when each frame is waiting for the previous one to finish before it starts. This could move fast or slow depending on what is happening in the previous frame. Learn More
Set North
With respect to 360 Images, it’s important that all images have a common concept of “North” so that the user feels like they’re actually moving around the scene. Learn More
Set Object Properties Resource
This resource allows you to control the colour, visibility, and light of an object. Learn More
Set Object State Resource
This resource allows you to change the state of an object (for example: open, closed). Learn More
Set System State Resource
This Resource allows you to set a state that can be used to mark progress, or make decisions (eg. stage one complete). Learn More
Setup
An area under VR App Configuration that manages configuration and startup of the app. Learn More
Setup Script
This is a term used by Motive staff to indicate a general type of script that typically includes things that set up the environment in a scenario, but are not part of the interactivity/learner learning.
Select Resource
This Resource allows you to have the learner point at items and click ("select"). Learn More
Short Code
The Short Code to launch. Learn More
Short Code Launcher
If used, automatically launch a Short Code on the Launch Server. Learn More
SideQuest
SideQuest is a desktop app for Mac/Windows/Linux which allows you to browse and install content on your Oculus Quest via sideloading. Learn More
Single Sign On (SSO)
An authentication service that allows a user to log in with a single ID to several systems. Learn More
Skip Asset Load
Debug setting to skip any dynamic asset loading from an Asset Bundle. Learn More
Space
This refers to a Launch Space, as opposed to a Storyflow Workspace. As a company, you have one instance of Launch. Within that instance, you can have several organizations (though this may not be typical) and within each organization, you can have distinct spaces. Learn More
Space level Permissions
Within the Motive Platform, there are two levels of permissions. Organization level and Space level. The Organization level permissions apply to the platforms at the top level. Storyflow and Launch have a second level of permissions (Space Level) that should be determined/granted once the Organization Level permissions have been set. Learn More
Space Name
Found on the left side of the Storyflow Dashboard, this provides information about the connection to Motive Launch. Learn More
Spawn Asset Resource
This Resource allows you to introduce a 3D asset into the scene. Learn More
Speech Recognition Condition
The Speech Recognition Condition can be part of any frame created with Storyflow. It has the same behaviors and properties as any other condition. Unlike other conditions, it contains a recognizer. A recognizer can either be set to recognize a keyphrase or an intent. Learn More
Standalone Config
Build configuration to use for standalone builds. Learn More
Start Running Scripts
If true, automatically run any scripts called “Main” (or other Script names as defined in Script Manager). Learn More
Startup Components
Components to run during the startup phase. Learn More
Store Config Options
XAPI Store configuration.
Story Point Condition
The Story Point Condition is met when the learner has reached the specified story point. Story point events are emitted from Story Point Resources. Learn More
Story Point Resource
This Resource gives you a way to track progress in a scenario - create a list of important points in the narrative, mark when those points occur. Learn More
Storyflow
Part of the Motive Platform. Storyflow is the VR authoring tool you will use to author your content with no code. Built by programmers for learning professionals, the Storyflow authoring tool gives you unprecedented control over your content. With Storyflow you can easily create straightforward procedures, branching narratives, or full-blown simulations. Learn More
Storyflow Author
Within a VR scenario, you can launch the learning experience as an author, as opposed to as a learner. Learn More
Storyflow Organization Admin
An administrator of the Storyflow service. They are able to manage and assign roles for spaces within Storyflow. Learn More
Storyflow Organization Member
This permission gives the user the ability to access Storyflow and be added to spaces to create training content. Learn More
Sub Frame
See Child Frame.
T
Teach Mode
Also known as Guided Mode. A Type of Scenario where the learner is given full instructions on how to complete the scenario. The opposite of a Test Mode. Learn More
Team
A Workspace is a collaborative Storyflow space where several authors (Teams) can have access. Groups of people in your company that are working on authoring together are called “Teams”. Learn More
Teleport Pad
Teleport pads give users a simple way to quickly navigate to important areas of a scene. Learn More
Teleportation Area
Marks an entire area as available for teleportation. Learn More
Teleportation Anchor
Mark a specific point as available for teleportation. Learn More
Template Script
A template script is simply a script that uses input variables. It is not a distinctly different type of script. A script becomes a template because of the way it is authored and used. Learn More
Test Mode
A type of scenario that can be created where the learner completes steps without guidance. The opposite of a Teach Mode. Learn More
Text and Image Resource
This Resource allows you to create a persistent label on an object. Learn More
Text-To-Speech
A feature in Storyflow that allows you to type in text and have it converted to an audio file. Learn More
Time Frame Condition
The Time Frame Condition checks whether or not the current time falls within a specified range of time. It is evaluated based on the current time of the learner. The more parameters that are defined, the more restrictive the check becomes. Learn More
Timer Condition
A Timer Condition specifies a length of time from a particular start time to begin counting down. It can be as simple as delaying 30 seconds or something more complex like waiting until a specific date and time to begin a countdown. Learn More
Tin Can XAPI Engine
Handles the connection to the XAPI back end. Can use a baked-in configuration or be dynamically configured by Launch Server. Learn More
Tin Can XAPI Reporter
Handles reporting using XAPI statements. Learn More
Top Level Frame
A frame that is created by clicking on the plus icon to the right of the Main Frame. All top-level frames will run simultaneously unless a condition is added. Learn More
Touch Resource
This Resource allows you to have the learner place a hand on an object. Learn More
Training Phrase
Used in Conversational AI, an Intent is manually generated by the scenario author by supplying “training phrases” or different ways to convey the meaning of the Intent. Learn More
Trigger Button
A button on your VR controller that is used to select items and interact with panels. Learn More
Turn To Resource
This Resource allows you to have a character turn to an object. Learn More
Turn Towards Resource
This Resource allows you to turn the learner toward or away from an object in the scene. Learn More
U
UI
User Interface.
UI Anchor (World Object Behaviour Field)
Defines a transform to anchor any UI elements to. Learn More
UI Anchor Resource
This Resource allows you to use a positional anchor specifically for UI - it orients the UI toward the learner. Learn More
Unequip Resource
This Resource allows you to have the learner remove equipment from themselves or other objects. Learn More
Use Resource
This Resource allows you to have the learner "use" an object (like spraying a hose or dispensing hand sanitizer). Learn More
Use Tool Resource
This Resource allows you to have the learner pick up an item and use it on another item in the scene. Learn More
User
This is a term used by Motive staff to describe individuals at your company that will be an Author or Assembler and using the Motive Platform. Learn More
User Interaction Condition
The User Interaction condition is met when the learner starts, pauses, or ends the app. Learn More
User Report Resource
This Resource allows you to display the results of the training scenario to the learner in the VR scene. Learn More
UX
User Experience.
V
Variable
Variables allow you to store values to be used later and to change things dynamically as the scenario unfolds. Learn More
Variable Comparison
The Variable Comparison condition is met when the value of the variable specified meets the comparison criteria set. Learn More
VR App
This is a Motive Prefab. This prefab holds app-specific settings. Learn More
VR Player
This is a Motive Prefab. The VR Player represents the camera and control systems for the user, as well as hosting the default UI elements (playable screens, etc.). Learn More
W
Workspace
Workspaces are the highest level of how training in Storyflow is organized. A Workspace is a collaborative Storyflow space where several authors (Teams) can have access. Groups of people in your company that are working on authoring together are called “Teams”. Projects are contained within workspaces and every collaborator in the workspace has access to its projects. Learn More
Working Surface Layers
Layers to be considered “Working Surfaces”, particularly by Grabbables with “Working Surfaces Only” set. Learn More
World Object Behaviour
WorldObjectBehaviour is the root type of any object tracked by World Object Manager. Learn More
World Object Proximity Condition
The World Object Proximity condition is met when the learner is within range of the specified world objects. Learn More
World Object UI Provider
Provides UI Handlers for World Objects. Pre-caches and recycles handlers to reduce runtime overhead. Learn More
X
XAPI Reporter
Manages XAPI reporting. The MOTIVE_XAPI build define needs to be set for this to work. Learn More
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