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For an overview of Resources, click here.

Table of Contents

Overview

The Itemized List resource creates a panel containing a list of items. Each item can either be a text item or a checklist item. This resource provides learners with information regarding a task.

You can select from two types of this resource - Guide or Inspector.

Comparison of different types:


Itemized List: Guide

Guide is always present - the learner can not dismiss it (it doesn't have an "ok" button).  Guides must be anchored to something in the scene (a scene anchor or a scene object.) A common example of the Itemized List Resource is a Checklist or a to-do list. If you would like to see an example of authoring a checklist that dynamically changes as the learner progresses through the scenario, click here.

To stop the Guide, use a Deactivate Resource or an End Script Resource.

Guide - Required Fields

Field Name

Description

Anchors

Specifies the object in the scene that the panel will attach to.  This must be a Scene Anchor or a Scene Object.

Items

Specifies the items in the list. Items can either be a text item or a checklist item.

Guide - Optional Fields

Field Name

Description

Title

Specifies the title of the list.

Guide - Events

Activate

Example of Guide in the Headset

n the Motive Lab, the learner will see instructions about donning their PPE.

  • In the first setup frame, I’ve added the anchor I want to attach the Guide to

  • In the next frame, I’ve added the Itemized List Guide and filled it out:

In the headset, this is what the learner will see:


Itemized List: Inspector

An Inspector appears when you click the object it is anchored to.  Inspectors must be anchored to something in the scene (a scene anchor or a scene object.) A common example of the Itemized List Resource is a Checklist or a to-do list. If you would like to see an example of authoring a checklist that dynamically changes as the learner progresses through the scenario, click here.

The Inspector is persistent and when the learner views the message and clicks “OK” the Inspector remains on the object and can be clicked on again.

To stop the Inspector, use a Deactivate Resource or an End Script Resource.

Inspector - Required Fields

Field Name

Description

Targets

Specifies the object in the scene that the panel will attach to.  This must be a Scene Object.

Items

Specifies the items in the list. Items can either be a text item or a checklist item.

Inspector - Optional Fields

Field Name

Description

Title

Specifies the title of the list.

Inspector - Events

Activate

Example of Inspector in the Headset

In the Motive Lab, the learner will see the ? icon and when they click on it they will see the instructions about donning their PPE.

  • In the first setup frame, I’ve added the scene object I want to attach the Inspector to

  • In the next frame, I’ll add the Inspector and fill it out:

View file
nameInvalid file id -
4aecf058
984c7c81-
62a7
1c50-
4dfc
411d-
80e2
ae9e-
58dc8d3ff203
5b3c92f15e28

In the headset, the learner will first see a ? icon on the object I attached it to:

When they click on the icon, they will see the list:

View file
nameInvalid file id - 1afafaf7-f76b-45bd-aeb8-529213c4882f

Once the learner clicks “OK” the icon remains on the glasses and they can click on it again.