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Field Name | Description |
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Target | The motive scene object you will apply the behavior model to. |
Behavior Model | Defined in the Unity SDK, added to a behavior model catalog - usually is a list of states, can also be "True" or "False". |
Events
Activate, Open (not used as an authoring trigger).
In the Headset
The Author Certification Extensions course in Motive Academy goes through Behaviour Models.
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