For an overview of Resources, click here.

Overview

Some assets are configured with Behaviour Models which means they have more than one state. As an author, you can change the state of an object using a Variable. An example of this would be after you pick up a folded cloth, it becomes unfolded to look more realistic:

Before: Folded Cloth in Scenario

After: Unfolded cloth in Scenario

Required Fields

Field Name

Description

Target

The motive scene object you will apply the behavior model to.

Behavior Model

Defined in the Unity SDK, added to a behavior model catalog - usually is a list of states, can also be "True" or "False".


Events

Activate

In the Headset

The Author Certification Extensions course in Motive Academy goes through Behaviour Models.

In the Motive Lab, I want to clean up a spill in the lab. I’ll use the Behaviour Model resource to change the state of the towel as I use it.

This is what the frame structure will look like for the above scripting:

Here is what the resource will look like in the headset based on the above scripting:

https://vimeo.com/836667028?share=copy

View video full screen on Vimeo at this link