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Resource Type | Resource Name | Description | Events Emitted | The End Script Resource Ends this Resource |
---|---|---|---|---|
Motive 3D The 3D resources are used for placing, moving, and altering the 3D objects in the scene. | Give coordinates to set an anchor in the scene | |||
Control the colour, visibility, and light of an object | Yes | |||
Move the learner to another location in the scene | ||||
Move an object to another location in the scene | ||||
A positional anchor specifically for UI - it orients the UI toward the learner | ||||
Allows you to insert a positional anchor into the scene | ||||
Introduce a 3D asset into the scene | Yes | |||
An intractable object in the scene - must be added if you want to use it in a script | None | |||
To add or remove equipment to/from another object in the scene | ||||
A defined area in a VR scene | ||||
If there are several of the same kind of object in a scene (ex: rubber gloves in a box) this allows you to target the one the learner interacts with | ||||
Indicate the target of an equippable object (can be on the learner's body or on another object) | ||||
To add animations or particle effects to an item | None | |||
Annotation (Part of 3D) | Creates a persistent label on an object | Yes | ||
An area in the environment the learner can interact with. | Activate (“Select” will be most commonly used) | Yes | ||
Object Interactions Object interactions dictate the way the learner is meant to interact with the objects in the scene. | The learner turns toward or away from an object in the scene | |||
The learner points at an item with the VR controller | ||||
Adds a multi-option menu to an object in the scene | ||||
The learner picks up an item and uses it on another item in the scene | ||||
The learner looks at an object for a specified amount of time | ||||
Set Object State | Changes the state of an object (for example: open, closed) | |||
The learner points at items and clicks ("selects") | ||||
The learner picks up an object and places it "on" themselves (like clothing or equipment) or another object in the scene | ||||
The learner picks the object up and puts it down on a predetermined target | ||||
The learner "uses" an object (like spraying a hose or dispensing hand sanitizer) | ||||
The learner removes equipment from themselves or other objects | ||||
Emits an event once the learner removes the specified object(s) from a target | ||||
The learner picks up an item by grasping | ||||
The learner places a hand on an object | ||||
Scene Effect | Fade the scene in or out | |||
Character Actions The set of Character Action resources allow you to control the characters in the scene | Have a character walk to an object | |||
Have the character look at the trainee or other items in the scene | ||||
Have the character reach for an object | ||||
Have a character turn to an object | ||||
Apply facial expressions to a character | ||||
Motive Core The core resources are for managing scripts, frames, and variables | End the current script: ends all scrips launched by the current script as well | |||
This allows you to set a state that can be used to mark progress, or make decisions (eg. stage one complete) | Can emit a system state event | |||
End an active resource | ||||
Launches a new script from the current script | ||||
Create a custom event to use in later frames | ||||
Sets up a series of behaviours that belong to an object in the scene. These behaviours are monitored by variables | ||||
Enables the author to close the targeted frame | ||||
Replays the specified frame | Open, Activate, Close (if the 'Close Frame When Done' field is checked) | |||
A way to track progress in a scenario - create a list of important points in the narrative, mark when those points occur | Can emit a story point event | |||
Motive Learning | Allows authors to determine whether or not a learner has completed and/or passed a scenario | |||
Display the results of the training scenario to the learner in the VR scene | ||||
Inquiry | Choose Between | Select the right object from the group presented - answers can dictate branching | ||
Multiple choice question - answers can dictate branching | Open, Activate, Close, Complete, Correct, Incorrect, Author generated: (Option 1-4, success, failure, deactivate, etc.) | |||
Assessment Item | Raw Score | A numerical score | ||
Tracks complete/incomplete | ||||
Pass or Fail | Tracks pass/fail | |||
Scaled Score | A numerical score presented as a fraction (ie: 15/20) | |||
Timed Outcome | Tracks the time taken for a task (note that this feature is still experimental at the writing of this document) | |||
Motive UI UX and UI elements in the scene | Inspector Inspectors appear on interaction by the learner (like click an item to reveal more information).
| (See individual articles for Events Emitted) | ||
Guides Guides are persistent - they are not dismissible by the learner they can be in the following forms:
| (See individual articles for Events Emitted) | |||
Playable Content Playable Content resources are interactive panels that the learner can look at and then dismiss with a click (in the case of Screen media and screen message). They are transient in the scene (they end).
| (See individual articles for Events Emitted) |
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