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Field Name | Description |
Target | Specifies the target that is equippable. This target can then be referenced to the Equip and Unequip object interaction resource. |
Events
Example
I want to put a hat safety goggles on the learner. In order to do so, I need a target (landing place). In this case, that would be the headface.
Open the appropriate script/frame.
Use the Equip Target resource to designate a Target (from catalog, created by Assemblers):
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To see the next steps in equipping the object, see Equip or Unequip Resource.
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