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Field Name

Description

Target

Specifies the target that is equippable. This target can then be referenced to the Equip and Unequip object interaction resource.

Events

Activate, Open.

Example

I want to put a hat safety goggles on the learner.  In order to do so, I need a target (landing place).  In this case, that would be the headface.  

  • Open the appropriate script/frame.

  • Use the Equip Target resource to designate a Target (from catalog, created by Assemblers):

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To see the next steps in equipping the object, see Equip or Unequip Resource.

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